Item-Kombination Details

Item-Kombination #1486

Kombinationsgröße: 2
Kombinationsgegenstände
Sol Manteau [1]
Sol_Manteau
Sol Shield [1]
Sol_Shield
Kombinationseffekt
.@a = getequiprefinerycnt(EQI_GARMENT);
.@b = getequiprefinerycnt(EQI_HAND_L);
bonus2 bAddEle,Ele_Earth,.@b;
bonus2 bMagicAddEle,Ele_Earth,.@b;
bonus2 bSubRace,RC_Fish,.@a;
Skriptreferenzen
getequiprefinerycnt Befehl
getequiprefinerycnt
Signatur:
getequiprefinerycnt(<equipment slot>{,<char_id>})
Beschreibung:
slot. For a list of equipment slots see 'getequipid'. Can be used to check if you have reached a maximum refine value, default for this is +10:
Beispiel:
if (getequiprefinerycnt(EQI_HEAD_TOP) < 10)
mes "I will now upgrade your " + getequipname(EQI_HEAD_TOP);
else
mes "Sorry, it's not possible to refine hats better than +10";
close;
bAddEle Gegenstandsbonus
bAddEle
Signatur:
bonus3 bAddEle,e,x,bf;
Beschreibung:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle Gegenstandsbonus
bMagicAddEle
Signatur:
bonus2 bMagicAddEle,e,x;
Beschreibung:
+x% magical damage against element e
bSubRace Gegenstandsbonus
bSubRace
Signatur:
bonus3 bSubRace,r,x,bf;
Beschreibung:
+x% damage reduction against race r with trigger criteria bf