Item-Kombination #2588
Kombinationsgröße: 6
Kombinationsgegenstände
S_RK_B_Weapon
S_Booster_Armor
S_Booster_Shield
S_Booster_Shoes
S_Booster_Earing
S_Booster_Pandent
Kombinationseffekt
bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-500;
bonus3 bAutoSpell,"RK_IGNITIONBREAK",max(3,getskilllv("RK_IGNITIONBREAK")),1;
bonus2 bIgnoreDefRaceRate,RC_All,70;
bonus2 bIgnoreMdefRaceRate,RC_All,70;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-70;
bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-70;
bonus bLongAtkRate,15;
bonus bDelayrate,-15;
Skriptreferenzen
bSkillCooldown
Gegenstandsbonus
bSkillCooldown
Signatur:
bonus2 bSkillCooldown,sk,t;
Beschreibung:
Increases cooldown of skill sk by t milliseconds
bAutoSpell
Gegenstandsbonus
bAutoSpell
Signatur:
bonus5 bAutoSpell,sk,y,n,bf,i;
Beschreibung:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
getskilllv
Befehl
getskilllv
Signatur:
getskilllv(<skill id>)
getskilllv("<skill name>")
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Beispiel:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bIgnoreDefRaceRate
Gegenstandsbonus
bIgnoreDefRaceRate
Signatur:
bonus2 bIgnoreDefRaceRate,r,n;
Beschreibung:
Disregard n% of the target's DEF if the target belongs to race r
bIgnoreMdefRaceRate
Gegenstandsbonus
bIgnoreMdefRaceRate
Signatur:
bonus2 bIgnoreMdefRaceRate,r,n;
Beschreibung:
Disregard n% of the target's MDEF if the target belongs to race r
bLongAtkRate
Gegenstandsbonus
bLongAtkRate
Signatur:
bonus bLongAtkRate,n;
Beschreibung:
Increases damage of long ranged attacks by n%
bDelayrate
Gegenstandsbonus
bDelayrate
Signatur:
bonus bDelayrate,n;
Beschreibung:
Increases skill delay by n%