Item-Kombination #2708
Kombinationsgröße: 2
Kombinationsgegenstände
Sombre_Shoes
Sombre_Manteau
Kombinationseffekt
bonus2 bAddEle,Ele_Dark,5; bonus2 bMagicAddEle,Ele_Dark,5; .@r_garment = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r_garment; bonus bMaxSPrate,.@r_garment;
Skriptreferenzen
bAddEle
Gegenstandsbonus
bAddEle
Signatur:
bonus3 bAddEle,e,x,bf;
Beschreibung:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle
Gegenstandsbonus
bMagicAddEle
Signatur:
bonus2 bMagicAddEle,e,x;
Beschreibung:
+x% magical damage against element e
getequiprefinerycnt
Befehl
getequiprefinerycnt
Signatur:
getequiprefinerycnt(<equipment slot>{,<char_id>})
Beschreibung:
slot. For a list of equipment slots see 'getequipid'.
Can be used to check if you have reached a maximum refine value, default for
this is +10:
Beispiel:
if (getequiprefinerycnt(EQI_HEAD_TOP) < 10)
mes "I will now upgrade your " + getequipname(EQI_HEAD_TOP);
else
mes "Sorry, it's not possible to refine hats better than +10";
close;
bMaxHPrate
Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
bMaxSPrate
Gegenstandsbonus
bMaxSPrate
Signatur:
bonus bMaxSPrate,n;
Beschreibung:
MaxSP + n%