Item-Kombination #324
Kombinationsgröße: 3
Kombinationsgegenstände
Assassin_Robe
Battle_Greave
Commander_Manteau
Kombinationseffekt
bonus2 bSubRace,RC_All,-200;
bonus2 bSubRace,RC_DemiHuman,200;
bonus2 bSubRace,RC_Player_Human,200;
bonus bAgi,3;
bonus bMaxHPrate,12;
bonus bCritical,5;
bonus bAspdRate,5;
autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }";
Skriptreferenzen
bSubRace
Gegenstandsbonus
bSubRace
Signatur:
bonus3 bSubRace,r,x,bf;
Beschreibung:
+x% damage reduction against race r with trigger criteria bf
bAgi
Gegenstandsbonus
bAgi
Signatur:
bonus bAgi,n;
Beschreibung:
AGI + n
bMaxHPrate
Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
bCritical
Gegenstandsbonus
bCritical
Signatur:
bonus bCritical,n;
Beschreibung:
Critical + n
bAspdRate
Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bHPRegenRate
Gegenstandsbonus
bHPRegenRate
Signatur:
bonus2 bHPRegenRate,n,t;
Beschreibung:
Gain n HP every t milliseconds
specialeffect2
Befehl
specialeffect2
Signatur:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Beschreibung:
This command behaves identically to 'specialeffect', but the effect will be
centered on the invoking character's sprite.
<Player name> parameter will display <effect number> on another Player than the
one currently attached to the script. Like with specialeffect, when specifying
a player, <send_target> must be supplied, specifying AREA will retain the default
behavior of the command.