Item-Kombination Details

Item-Kombination #5657

Kombinationsgröße: 2
Kombinationsgegenstände
Love Redness [1]
Love_Cheek_TW
Feeling of Love
Love_Feeling_TW
Kombinationseffekt
.@a = (readparam(bStr)+readparam(bLuk))/120;
.@b = (readparam(bAgi)+readparam(bVit))/120;
.@c = (readparam(bInt)+readparam(bDex))/120;
bonus bAtkRate,.@a;
bonus bCritical,5*.@a;
bonus bCritAtkRate,2*.@a;
bonus bMaxHPrate,2*.@b;
bonus bAspdRate,2*.@b;
bonus bMatk,15*.@c;
bonus bFixedCastrate,-5*.@c;
bonus bHealPower,10*.@c;
Skriptreferenzen
readparam Befehl
readparam
Signatur:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Beschreibung:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Beispiel:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Gegenstandsbonus
bStr
Signatur:
bonus bStr,n;
Beschreibung:
STR + n
bLuk Gegenstandsbonus
bLuk
Signatur:
bonus bLuk,n;
Beschreibung:
LUK + n
bAgi Gegenstandsbonus
bAgi
Signatur:
bonus bAgi,n;
Beschreibung:
AGI + n
bVit Gegenstandsbonus
bVit
Signatur:
bonus bVit,n;
Beschreibung:
VIT + n
bInt Gegenstandsbonus
bInt
Signatur:
bonus bInt,n;
Beschreibung:
INT + n
bDex Gegenstandsbonus
bDex
Signatur:
bonus bDex,n;
Beschreibung:
DEX + n
bAtkRate Gegenstandsbonus
bAtkRate
Signatur:
bonus bAtkRate,n;
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bCritical Gegenstandsbonus
bCritical
Signatur:
bonus bCritical,n;
Beschreibung:
Critical + n
bCritAtkRate Gegenstandsbonus
bCritAtkRate
Signatur:
bonus bCritAtkRate,n;
Beschreibung:
Increases critical damage by +n%
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bFixedCastrate Gegenstandsbonus
bFixedCastrate
Signatur:
bonus2 bFixedCastrate,sk,n;
Beschreibung:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bHealPower Gegenstandsbonus
bHealPower
Signatur:
bonus bHealPower,n;
Beschreibung:
Increases heal amount of all heal skills by n%