Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
3631 2 bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"WL_CRIMSONROCK",12*(getequiprefinerycnt(EQI_HAND_R)/2); Details
3632 2 bonus bMaxHPrate,15; bonus2 bSkillAtk,"SR_TIGERCANNON",12*(getequiprefinerycnt(EQI_HAND_R)/2); Details
3633 2 bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",12*(getequipref... Details
3634 2 bonus bDelayrate,-15; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",12*(getequiprefinerycnt(EQI_HAND_R)/2); Details
3635 2 bonus2 bSkillAtk,"MG_SOULSTRIKE",BaseLevel*4; bonus2 bSkillAtk,"WL_SOULEXPANSION",BaseLevel; Details
3636 2 bonus2 bSkillAtk,"MG_SOULSTRIKE",BaseLevel*4; bonus2 bSkillAtk,"WL_SOULEXPANSION",BaseLevel; Details
3637 2 bonus2 bSkillAtk,"HW_GRAVITATION",BaseLevel*4; bonus2 bSkillAtk,"WL_COMET",BaseLevel; Details
3638 2 bonus2 bSkillAtk,"HW_GRAVITATION",BaseLevel*4; bonus2 bSkillAtk,"WL_COMET",BaseLevel; Details
3639 2 bonus2 bSkillAtk,"SO_CLOUD_KILL",BaseLevel*2; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",BaseLevel*2; Details
3640 2 bonus2 bSkillAtk,"SO_CLOUD_KILL",BaseLevel*2; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",BaseLevel*2; Details
3641 2 bonus bInt,40; bonus bMaxSPrate,40; Details
3642 2 bonus bInt,40; bonus bMaxSPrate,40; Details
3643 2 bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",BaseLevel; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",(BaseLevel/3)*10; Details
3644 2 bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",BaseLevel; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",(BaseLevel/3)*10; Details
3645 2 bonus2 bSkillAtk,"AS_GRIMTOOTH",BaseLevel*20; bonus2 bSkillAtk,"AS_SONICBLOW",BaseLevel*2; Details
3646 2 bonus2 bSkillAtk,"AS_GRIMTOOTH",BaseLevel*20; bonus2 bSkillAtk,"AS_SONICBLOW",BaseLevel*2; Details
3647 2 bonus2 bSkillAtk,"ASC_METEORASSAULT",BaseLevel*6; bonus2 bSkillAtk,"GC_CROSSIMPACT",BaseLevel/3; Details
3648 2 bonus2 bSkillAtk,"ASC_METEORASSAULT",BaseLevel*6; bonus2 bSkillAtk,"GC_CROSSIMPACT",BaseLevel/3; Details
3649 2 bonus2 bSkillAtk,"TF_POISON",BaseLevel*12; bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel; Details
3650 2 bonus2 bSkillAtk,"TF_POISON",BaseLevel*12; bonus2 bSkillAtk,"ASC_BREAKER",BaseLevel; Details