Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
4093 2 bonus2 bSubEle,Ele_Wind,15; Details
4094 2 bonus2 bSubEle,Ele_Wind,15; Details
4095 2 skill "CR_PROVIDENCE",3; Details
4096 2 .@vit = readparam(bVit); .@luk = readparam(bVit); if (BaseLevel >= 100) { bonus bBaseAtk,10*(.@vit/10); bonus bMatk,1... Details
4097 2 .@vit = readparam(bVit); .@luk = readparam(bVit); if (BaseLevel >= 100) { bonus bBaseAtk,10*(.@vit/10); bonus bMatk,1... Details
4098 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus bNoWalkDelay; bonus2 bResEff,Eff_Freeze,10000; if (BaseLevel >= 100) bonu... Details
4099 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; if (BaseLevel >= 100) bonus2 bAddEle,Ele_Dark,... Details
4100 2 bonus bMaxHPrate,5; bonus2 bSubEle,Ele_Dark,30; bonus2 bSubEle,Ele_Fire,15; bonus2 bResEff,Eff_Curse,3000; Details
4101 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus3 bAutoSpell,"RK_IGNITIONBREAK",5,20; if (BaseLevel >= 100) { bonus bAspd... Details
4102 2 .@r = getequiprefinerycnt(EQI_HAND_R); if (BaseLevel >= 100) { bonus bAspdRate,5*.@r; bonus2 bAddRace,RC_All,10*.@r; ... Details
4103 2 bonus bPerfectHitAddRate,15; bonus2 bResEff,Eff_Stone,3000; Details
4104 2 bonus bMatkRate,10; bonus bHealPower,10; bonus2 bAddItemHealRate,526,15; bonus2 bAddItemSPHealRate,526,15; Details
4105 2 bonus2 bMagicAtkEle,Ele_Neutral,10; bonus3 bAddEff,Eff_Sleep,1000,ATF_MAGIC; Details
4106 2 .@str = readparam(bStr); bonus bBaseAtk,10*(.@str/10); bonus bHit,5*(.@str/10); if (.@str>=130) bonus2 bAddClass,Clas... Details
4107 2 bonus bAtkRate,15; bonus bMatkRate,15; bonus2 bHPRegenRate,666,4000; bonus2 bSPRegenRate,66,4000; Details
4108 2 bonus bMaxHPrate,50; skill "SA_DISPELL",5; Details
4109 2 bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSubEle,Ele_Water,15; Details
4110 2 bonus2 bSPDrainRate,20,2; bonus2 bSubEle,Ele_Neutral,20; Details
4111 2 bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bSubEle,Ele_Fire,15; Details
4112 2 bonus2 bAddEff,Eff_Sleep,5000; bonus2 bAddEff,Eff_Stone,5000; bonus2 bAddEff,Eff_Curse,5000; Details