Item-Kombinationen Alle auflisten

Item-Kombinationen

ID Kombinationsgröße Kombinationsgegenstände Kombinationseffekt Aktionen
6708 3 bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1500; Details
6713 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L); if (getskilllv("RK_HUNDREDSPEAR") == 10) ski... Details
6714 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L); if (getskilllv("RK_HUNDREDSPEAR") == 10) ski... Details
6715 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L); if (getskilllv("LG_SHIELDPRESS") == 10) bonu... Details
6716 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HAND_L); if (getskilllv("LG_SHIELDPRESS") == 10) bonu... Details
6717 3 bonus2 bSubSkill,"WL_CRIMSONROCK",30; bonus2 bSubSkill,"NC_ARMSCANNON",30; bonus2 bSubSkill,"RA_ARROWSTORM",30; bonus... Details
6727 3 bonus2 bMagicAddEle,Ele_All,5*(getequiprefinerycnt(EQI_HAND_L)/3); Details
6728 3 bonus2 bMagicAddEle,Ele_All,5*(getequiprefinerycnt(EQI_HAND_L)/3); Details
6729 3 bonus2 bMagicAddEle,Ele_All,5*(getequiprefinerycnt(EQI_HAND_L)/3); Details
6730 3 bonus2 bMagicAddEle,Ele_All,5*(getequiprefinerycnt(EQI_HAND_L)/3); Details
6731 3 bonus2 bMagicAddEle,Ele_All,5*(getequiprefinerycnt(EQI_HAND_L)/3); Details
6732 3 bonus2 bMagicAddEle,Ele_All,5*(getequiprefinerycnt(EQI_HAND_L)/3); Details
6733 3 bonus2 bMagicAddEle,Ele_All,5*(getequiprefinerycnt(EQI_HAND_L)/3); Details
6734 3 bonus2 bMagicAddEle,Ele_All,5*(getequiprefinerycnt(EQI_HAND_L)/3); Details
6743 3 .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSubEle,Ele_Neutral,3*(.@r/3); bonus2 bSubEle,Ele_Earth,3*(.@r/4); bonus... Details
6752 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAddRace,RC_All,3*(.@r/3); bonus2 bSkillAtk,"WL_COMET",10*(.@r/3); Details
6753 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAddRace,RC_All,3*(.@r/3); bonus2 bSkillAtk,"WL_COMET",10*(.@r/3); Details
6754 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAddRace,RC_All,3*(.@r/3); bonus2 bSkillAtk,"WL_COMET",10*(.@r/3); Details
6755 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAddRace,RC_All,3*(.@r/3); bonus2 bSkillAtk,"WL_COMET",10*(.@r/3); Details
6756 3 .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAddRace,RC_All,3*(.@r/3); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10... Details