Item Details

Antonio's Coat [1] ( Antonio_Coat )

ID 15249 Antonio's Coat [1]
Antonio's Coat [1] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 40 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Rüstung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 50
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Replika dari pakai yang dipakai oleh Antonio.
Memakai item ini kamu akan merasa menjadi seperti temannya Antonio
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Mengurangi Variable Casting time sebesar 10%.
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Jika ditempa +7 atau lebih,
Item ini tidak dapat hancur dalam pertarungan.
Mdef +5, Perfect Dodge +1.
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Jika ditempa +8 atau lebih,
Mengurangi damage dari Demi-Human sebesar 7%,
Mdef +10, Perfect Dodge +1.
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Jika ditempa +9 atau lebih,
Mengurangi damage dari monster skill Critical Slash sebesar 100%.
Mdef +15, Perfect Dodge +1.
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Jika dikenakan bersama Antonio Card,
Efek auto skill Teleport Lv 1 dari Antonio Card akan dibatalkan.
Dapat menggunkan skill Teleport Lv 1.
DEF + 250,
Mengurangi damage dari semua elemen sebesar 5%,
Saat tingkat tempa +7 atau lebih,
Tidak dapat terkena status Frozen.
Jika item ini mempunyai tingkat tempa +9 atau lebih,
Tidak dapat terdorong/knock back
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Jenis : Armor Def : 50
Berat : 40
Syarat Lv : 100
Job : Semua Job

A replica of the coat Antonio is wearing. Once worn, you feel like you could become the NEW Antonio.
Class: Armor
Defense: 50
Property: Neutral
Weight: 40
Requires Level: 100
Usable By: All Jobs
Reduces the variable casting time of skills by 10%.
If upgrade level is +7 or higher,
Mdef + 5
Perfect Dodge + 1
This item is indestructible in battle.
If upgrade level is +8 or higher,
Additional Mdef + 10
Additional Perfect Dodge + 1
Reduces damage taken from Demi-Human race enemies by 7%.
If upgrade level is +9 or higher,
Additional Mdef + 15
Additional Perfect Dodge + 1
Reduces damage taken from Critical Slash by 100%.
Set Bonus
Antonio Card
Antonio's Coat
Def + 250
Reduces damage taken from Neutral, Water, Earth, Fire, Wind, Poison, Holy, Shadow, Ghost and Undead property attacks by 5%.
Enables Level 1 Teleport.
Disables the following effects of Antonio Card: Adds a 50% chance of casting Level 1 Teleport on the user when receiving a physical attack.
If upgrade level is +7 or higher,
Immune to Frozen.
If upgrade level is +9 or higher,
Prevents the user from being knocked back.

A copy of the coat that belonged to Antonio. In these clothes you will look like his henchman.
Variable Cast Time of all skills -10%.
[If refined to +7 or higher]
Cannot be destroyed.
MDEF +5, Perfect Dodge +1.
[If refined to +8 or higher]
Damage taken from Demi-Human Race -7%.
MDEF +10, Perfect Dodge +1 additionally.
[If refined to +9 or higher]
Reduces damage taken from Critical Slash by 100%.
MDEF +15, Perfect Dodge +1 additionally.
[If equipped with Antonio Card]
Autospell Teleport does not activate.
Enables Teleport (LV 1).
DEF +250.
Resistance to attacks by all properties +5%.
[If Antonio Coat refined to +7 or higher]
Grants immunity to Freezing.
[If Antonio Coat refined to +9 or higher]
Grants immunity to Knock Back.
Class: Armor
Defense: 50
Weight: 40
Required Level: 100
Jobs: All

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bVariableCastrate,-10;
.@r = getrefine();
if (.@r >= 7) {
   .@mdef = 5;
   .@pd = 1;
   bonus bUnbreakableArmor;
   if (.@r >= 8) {
      .@mdef += 10;
      .@pd += 1;
      bonus2 bSubRace,RC_DemiHuman,7;
   }
   if (.@r >= 9) {
      .@mdef += 15;
      .@pd += 1;
      bonus2 bSubSkill,"NPC_CRITICALSLASH",100;
   }
   bonus bMdef,.@mdef;
   bonus bFlee2,.@pd;
}
Skriptreferenzen
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bUnbreakableArmor Gegenstandsbonus
bUnbreakableArmor
Signatur:
bonus bUnbreakableArmor;
Beschreibung:
Armor cannot be damaged/broken by any means
bSubRace Gegenstandsbonus
bSubRace
Signatur:
bonus3 bSubRace,r,x,bf;
Beschreibung:
+x% damage reduction against race r with trigger criteria bf
bSubSkill Gegenstandsbonus
bSubSkill
Signatur:
bonus2 bSubSkill,sk,n;
Beschreibung:
Reduces n% damage received from skill sk
bMdef Gegenstandsbonus
bMdef
Signatur:
bonus bMdef,n;
Beschreibung:
Equipment MDEF + n
bFlee2 Gegenstandsbonus
bFlee2
Signatur:
bonus bFlee2,n;
Beschreibung:
Perfect Dodge + n
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

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Nicht angegeben

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben