Item Details

Mountain Helmet [1] ( Mountain_Helmet )

ID 15891 Mountain Helmet [1]
Mountain Helmet [1] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 50 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Oberes Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Alguns lenhadores costumavam sofrer contusões por derrubar árvores na floresta de Payon. Após muitos galhos caírem na cabeça, um lenhador decidiu criar esse impressionante capacete. Agora, ele não tem mais medo de cortar lenha nas montanhas da floresta de Payon.
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Pós-conjuração -10%.
A cada refino:
Resistência as propriedades Fogo e Terra +3%.
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Dano de [Brandir Machado] e [Fúria do Furacão] +15%.
Refino +7 ou mais:
Dano de [Brandir Machado] e [Fúria do Furacão] +25% adicional.
Refino +9 ou mais:
Dano de [Brandir Machado] e [Fúria do Furacão] +35% adicional.
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Ao aprender [Artilharia Caçadora] nv.5:
Precisão perfeita +50.
Pós-conjuração -10% adicional.
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Ao aprender [Arremesso de Machado] nv.5:
Pós-conjuração -10% adicional.
Recarga de [Fúria do Furacão] -0,5 segundos.
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Ao aprender [Erupção de Magma] nv.5:
Ao relizar ataques físicos, 3% de chance de ativar um [efeito] por 10 segundos.
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Efeito:
A cada 1 de VIT base:
Dano de [Brandir Machado] +1%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM: 10
Peso: 50
Nível necessário: 100
Classes: Todas

Helmet to protect the head from falling rocks.

Reduce after cast delay by 10%.

Increase damage of Axe Tornado, Power Swing by 30%
When FAW Silver Sniper Lv.5, guide hit + 50%.
When Axe Boomerang Lv.5, reduce cooltime of Axe Tornado by 0.5s.
When Magma Eruption Lv.5, when performing a physical attack, adds 3% chance to increase Power Swing damage by 10% per base VIT 10.
Per 1 refine level, Reduce incoming fire and earth property damage by 3%.
When refined to +7 or higher, additional Axe Tornado, Power Swing damage + 50%.
When refined to +9 or higher, additional Axe Tornado, Power Swing damage + 70%.

Type : Helmet Defense : 0
Location : Upper Weight : 50
Required Level : 100
Class : All

A durable helmet that can protect against sharp rock outshots and falling stones.
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Cooldown of all skills -10%.

[Axe Tornado] and [Power Swing] damage +30%.
[If FAW Silver Sniper LV is 5], Perfect Hit +50%.

[If Axe Boomerang LV is 5], cooldown of [Axe Tornado] -0,5 sec.

[If Lava Flow LV is 5], with a 3% chance when performing a physical attack, [Power Swing] damage +10% for every 10 VIT points for 15 sec.
Resistance against Fire and Earth properties +3% for every refine rate.

[If refined to +7 or higher], [Axe Tornado] and [Power Swing] damage +50% additionally.

[If refined to +9 or higher], [Axe Tornado] and [Power Swing] damage +50% additionally.
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Class: Headgear
Defense: 0
Location: Upper
Weight: 50
Required Level: 100
Jobs: All

Alle

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Im Spieler-Kaufshop erlaubt: Beschwört Monster: Gebunden beim Anlegen: Stapelbeschränkung im Inventar:
Stapelbeschränkung im Karren: Stapelbeschränkung in der Lagerung: Stapelbeschränkung im Gildenlager: Kann fallen gelassen werden:
Kann gehandelt werden: Kann mit Partner gehandelt werden: Kann an NPCs verkauft werden: Kann in den Warenkorb gelegt werden:
Kann im Lager platziert werden: Kann im Gildenlager platziert werden: Kann in eine Mail gelegt werden: Kann in einer Auktion platziert werden:
Verzögerung:
.@r = getrefine();
bonus bDelayrate,-10;
bonus2 bSkillAtk,"NC_AXETORNADO",30;
bonus2 bSkillAtk,"NC_POWERSWING",30;
bonus2 bSubEle,Ele_Fire,.@r;
bonus2 bSubEle,Ele_Earth,.@r;
if (getskilllv("NC_SILVERSNIPER") == 5)
   bonus bPerfectHitAddRate,50;
if (getskilllv("NC_AXEBOOMERANG") == 5)
   bonus2 bSkillCooldown,"NC_AXETORNADO",-500;
if (getskilllv("NC_MAGMA_ERUPTION") == 5)
   autobonus "{ bonus2 bSkillAtk,\"NC_POWERSWING\",10*(readparam(bVit)/10); }",30,10000,BF_WEAPON;
if (.@r>=7) {
   bonus2 bSkillAtk,"NC_AXETORNADO",50;
   bonus2 bSkillAtk,"NC_POWERSWING",50;
}
if (.@r>=9) {
   bonus2 bSkillAtk,"NC_AXETORNADO",70;
   bonus2 bSkillAtk,"NC_POWERSWING",70;
}
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