Item Details

Exquisite Yellow Foxtail Model [1] ( Ex_Y_Model_Foxtail )

ID 1697 Exquisite Yellow Foxtail Model [1]
Exquisite Yellow Foxtail Model [1] Kaufpreis: 200000 zeny Verkaufspreis: 100000 zeny Gewicht: 30 Slots: 1
Typ: Waffengegenstand. Untertyp: Stab Geschlecht: Beide Orte: Waffe
Angriff: 270 Magie Angriff: Nicht angegeben Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 175 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Uma folha dourada que pode parecer meio frágil, mas na verdade está na maturação perfeita para ser usada em combate!
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Indestrutível em batalha.
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HP máx. +7%.
Dano físico a distância +9%.
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Ao usar [Chilique de Picky]:
10% de chance de autoconjurar [Camarão Fresquinho] nv.1. ou no nível aprendido.
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A cada 2 refinos:
SP máx. +20.
Dano físico a distância +1%.
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Refino +7 ou mais:
ATQ +108.
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A cada refino do +8 ao +10:
ATQ +54 adicional.
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Tipo: Cajado
ATQ: 270 ATQM: 0
Peso: 30
Nível da arma: 4
Nível necessário: 175
Classes: Invocadores

Sebuah replika Foxtail yang dibuat secara terperinci.
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Type: Weapon
Class: One-Handed Staff
Attack: 270
Property: Neutral
Berat: 30
Weapon Level: 4
Level: 175
Job: Doram
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Max HP + 7%
Max SP + 20 setiap 2 tingkat tempa item ini.
Meningkatkan serangan jarak jauh sebesar 9%.
Meningkatkan serangan jarak jauh sebesar 1% setiap 2 tingkat tempa item ini.
Memberikan kemungkinan autocast Level 1 Fresh Shrimp kepada pengguna ketika menggunakan Picky Peck, jika level diatasnya sudah dipelajari, maka akan level tertinggi yang akan keluar.
Jika tingkat tempa +7 atau lebih,
Meningkatkan ATK dasar senjata sebesar 40%.
Meningkatkan ATK dasar senjata sebesar an additional 20% untuk setiap tingkat tempa setelah +7 sampai maksimal +10.

An elaborately crafted yellow foxtail-shaped replica.
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Type: Weapon
Class: One-Handed Staff
Attack: 270
Property: Neutral
Weight: 30
Weapon Level: 4
Required Level: 175
Required Jobs: Doram
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Max HP + 7%
Max SP + 20 per 2 upgrade levels of the item.
Increases long-ranged damage on targets by 9%.
Increases long-ranged damage on targets by 1% per 2 upgrade levels of the item.
Adds a chance of casting Level 1 Fresh Shrimp on the user when using Picky Peck, if a higher level of this skill is known, it will be cast instead.
If upgrade level is +7 or higher,
Increases the base weapon ATK by 40%.
Increases the base weapon ATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.

An elaborately crafted yellow foxtail-shaped replica.
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Max HP +7%.
Long-range physical weapon damage +9%.
Adds a chance of casting[Fresh Shrimp] Lv1 on the user when using[Picky Peck], if a higher level of this skill is known, it will be cast instead.
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[For each 2 refine lv]
Max SP +20.
Long-range physical weapon damage +1%.
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[If refine lv +7 or higher]
Base weapon ATK +40%.
[For each refine lv from +7 to +10]
Base weapon ATK +20%.
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Class: One-Handed Staff
Attack: 270
Weight: 30
Weapon Level: 4
Required Level: 175
Jobs: Summoner

Combat Basilisk (0.01%)
Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bLongAtkRate,9;
bonus bMaxHPrate,7;
.@r = getrefine();
bonus bLongAtkRate,.@r/2;
bonus bMaxSP,(.@r/2)*20;
bonus4 bAutoSpellOnSkill,"SU_PICKYPECK","SU_FRESHSHRIMP",max(1,getskilllv("SU_FRESHSHRIMP")),100;
if (.@r>=7) {
   .@r = min(.@r,10)-7;
   bonus bBaseAtk,(54*.@r)+108;
}
Skriptreferenzen
bLongAtkRate Gegenstandsbonus
bLongAtkRate
Signatur:
bonus bLongAtkRate,n;
Beschreibung:
Increases damage of long ranged attacks by n%
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMaxSP Gegenstandsbonus
bMaxSP
Signatur:
bonus bMaxSP,n;
Beschreibung:
MaxSP + n
bAutoSpellOnSkill Gegenstandsbonus
bAutoSpellOnSkill
Signatur:
bonus5 bAutoSpellOnSkill,sk,x,y,n,i;
Beschreibung:
Adds a n/10% chance to autospell skill x at level y when using skill sk
getskilllv Befehl
getskilllv
Signatur:
getskilllv(<skill id>)
getskilllv("<skill name>")
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Beispiel:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

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