Item Details

Mercury Riser [1] ( Mercury_Helm )

ID 18597 Mercury Riser [1]
Mercury Riser [1] Kaufpreis: 40 zeny Verkaufspreis: 20 zeny Gewicht: 40 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Oberes Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 10
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 70 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Um elmo feito em homenagem ao deus romano Mercúrio, encarregado de usar sua incrível velocidade para levar as mensagens de Júpiter.
Cuidado ao usá-lo em Arunafeltz, já que símbolos de outros deuses não costumam ser muito bem vistos por alguns adoradores de Freya.
Pra sua sorte, o elmo é capaz de acelerar alguns dos seus reflexos.
CRIT +3.
Velocidade de ataque +3%.
Refino +7 ou mais:
CRIT +2 adicional.
Velocidade de ataque +2% adicional.
Refino +9 ou mais:
CRIT +2 adicional.
Velocidade de ataque +2% adicional.
Tipo: Equip. para Cabeça
Defesa: 10
Equipa em: Topo
Peso: 40
Nível Necessário: 70
Classe: Todas

Kecepatan Serangan bertambah 3%, Kritikal +3
Jika di tempa +7 atau +8, Menambah Kecepatan Serangan sebesar 2% dan Kritikal +2.
Jika di tempa hingga +9 atau lebih, akan menambahkan Kecepatan Serangan sebesar 2% dan Kritikal +2.
Jenis : Kepala
Def : 10
Posisi : Atas
Berat : 40
Level Persyaratan: 70
Profesi : Semua Profesi

The colorful helmet of the one who controls Mercury.
Class: Headgear
Position: Upper
Defense: 10
Weight: 40
Requires Level: 70
Usable By: All Jobs
Crit + 3
Aspd + 3%

If upgrade level is +7 or higher,
Additional Crit + 2 and Aspd + 2%.

If upgrade level is +9 or higher,
Additional Crit + 2 and Aspd + 2%.
Concept by areitus.

The colorful helmet of the one who controls Mercury.
Aspd +3%, Critical +3
If refined to +7 or +8, adds an additional Aspd +2% and Critical +2.
If refined to +9 or higher, adds an additional Aspd +2% and Critical +2.
Class: Headgear
Defense: 10
Location: Upper
Weight: 40
Required Level: 70
Job: All

Alle

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Nein
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
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bonus bAspdRate,3;
bonus bCritical,3;
.@r = getrefine();
if (.@r >= 7) {
   bonus bAspdRate,2;
   bonus bCritical,2;
}
if (.@r >= 9) {
   bonus bAspdRate,2;
   bonus bCritical,2;
}
Skriptreferenzen
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bCritical Gegenstandsbonus
bCritical
Signatur:
bonus bCritical,n;
Beschreibung:
Critical + n
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

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