Item Details

Sword Master Crown [1] ( Sword_Master_Crown )

ID 18865 Sword Master Crown [1]
Sword Master Crown [1] Kaufpreis: 10 zeny Verkaufspreis: 5 zeny Gewicht: 100 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Oberes Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 30
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 50 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Dizem que no passado, essa coroa foi usada pelo maior guerreiro da antiga capital de Rune-Midgard, Glast Heim. Ele era um espadachim tão habilidoso que era capaz de usar qualquer tipo de arma, não importando de qual classe fosse. Teria este guerreiro se corrompido e levado a cidade à ruína? A coroa ainda emana uma forte energia misteriosa...
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Indestrutível em batalha.
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ATQ +5.
Nv. base 100 ou mais:
ATQ +10 adicional.
Nv. base 150 ou mais:
ATQ +15 adicional.
Ao aprender [Perícia com Espada] nv. 10:
Precisão +10.
Ao aprender [Perícia com Espada de Duas Mãos] nv. 10:
Custo de SP das habilidades -5%.
Ao aprender [Perícia com Lança] nv. 10:
Pós-conjuração -10%.
Ao aprender [Perícia com Katar] nv. 10:
Dano crítico +20%.
Ao aprender [Perícia com Maça] nv. 10:
Velocidade de ataque +10%.
Ao aprender [Perícia com Machado e Espada] nv. 10:
Conjuração variável -15%.
Ao aprender [Maestria com Machados] nv. 10:
Conjuração variável -15%.
Conjunto
[Carta Mysteltainn]
Dano físico contra oponentes de tamanho Pequeno +5%.
Conjunto
[Carta Tirfing]
Dano físico contra oponentes de tamanho Médio +5%.
Conjunto
[Carta Executor]
Dano físico contra oponentes de tamanho Grande +5%.
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 30 DEFM: 0
Peso: 100
Nível necessário: 50
Classes: Todas

Mahkota untuk pejuang yang menguasai semua senjata.
Di atas Lv 50, add ATK +5.
Di atas Lv 100, add ATK +10
Di atas Lv 150, add ATK +15
Jika level Sword Mastery 10, HIT +10.
Jika level Two Handed Sword Mastery 10, Konsumsi SP berkurang sebesar 5%.
Jika level of Spear Mastery 10, delay setelah menggunakan skill berkurang sebesar 10%.
Jika level 'Sword and Axe Mastery' atau 'Axe mastery' 10, waktu casting skill berkurang sebesar 15%
Jika level Katar Mastery 10, critical damage meningkat sebesar 20%.
Jika level Mace Mastery is 10, attack speed meningkat sebesar 10%.
Ketika memakai kartu antara Mysteltainn card, Tirfing_Cardor Executioner_Card, serangan kepada monsters untuk ukuran masing masing meningkat sebesar 5%.
Class : Helm Defense : 30
Location : Upper Berat : 100
Required Lv : 50
Job : All Jobs

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@i = BaseLevel;
bonus bBaseAtk,(.@i>150)?(15):((.@i>100)?(10):((.@i>50)?(5):(0)));
if (getskilllv("SM_SWORD") == 10)
   bonus bHit,10;
if (getskilllv("SM_TWOHAND") == 10)
   bonus bUseSPrate,-5;
if (getskilllv("AM_AXEMASTERY") == 10)
   bonus bVariableCastrate,-5;
if (getskilllv("AS_KATAR") == 10)
   bonus bCritAtkRate,20;
if (getskilllv("PR_MACEMASTERY") == 10)
   bonus bAspdRate,10;
Skriptreferenzen
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Befehl
getskilllv
Signatur:
getskilllv(<skill id>)
getskilllv("<skill name>")
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Beispiel:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bHit Gegenstandsbonus
bHit
Signatur:
bonus bHit,n;
Beschreibung:
Hit + n
bUseSPrate Gegenstandsbonus
bUseSPrate
Signatur:
bonus bUseSPrate,n;
Beschreibung:
SP consumption + n%
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bCritAtkRate Gegenstandsbonus
bCritAtkRate
Signatur:
bonus bCritAtkRate,n;
Beschreibung:
Increases critical damage by +n%
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben