Item Details

Sigrun Shadow Armor ( S_Sigrun_Armor )

ID 24326 Sigrun Shadow Armor
Sigrun Shadow Armor Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 0 Slots: Nicht angegeben
Typ: Schattenausrüstungsgegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schatten Rüstung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 1 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Essa armadura protege divinamente o usuário, emitindo um brilho de luz que impõe poder... e uma limpeza impecável.
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SOR +1.
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A cada refino:
Precisão +1.
HP máx. +10.
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Espadachins, Gatunos, Taekwons, Mestres Taekwons e evoluções:
ATQ +15.
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Magos, Noviços, Ninjas, Espiritualistas e evoluções:
ATQM +15.
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Mercadores, Arqueiros, Justiceiros e evoluções:
Dano físico a distância +3%.
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Aprendizes, Superaprendizes, Invocadores e evoluções:
HP máx. +1.000.
Velocidade de ataque +5%.
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Conjunto
[Escudo Sombrio da Deusa]
Soma dos refinos do conjunto +17 ou mais:
Espadachins, Gatunos, Taekwons, Mestres Taekwons e evoluções:
ATQ +15 adicional.
Velocidade de ataque +1.
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Magos, Noviços, Ninjas, Espiritualistas e evoluções:
SP máx. +2%.
ATQM +15 adicional.
Efetividade de cura +3%.
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Mercadores, Arqueiros, Justiceiros e evoluções:
Esquiva +15.
Dano físico a distância +3% adicional.
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Aprendizes, Superaprendizes, Invocadores e evoluções:
HP máx. +1.000 adicional.
SP máx. +300.
Conjuração variável -5%.
Velocidade de ataque +5% adicional.
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Tipo: Equip. Sombrio
Posição: Malha
Peso: 0 Nv. mín.: 1
Classes: Todas

Shadow Armor yang diberkati sang Valkyrie
Punya kekuatan yang misterius menyesuaikan efek tergantung job.
LUK +1, HIT +1 Tiap level tempa.
Saat digunakan oleh Swordman Classes, Thief Classes, Taekwon dan Star Gladiator ATK +15.
Saat digunakan oleh Merchant Classes, Archer Classes, dan Gunslinger Classes, Menambah serangan Long Range +3%
Saat digunakan oleh Mage Classes, Acolyte Classes, Ninja Classes dan Soul Linker, MATK +15.
Saat digunakan oleh Novice Classes dan Doram Menambah ATK Speed (Mengurangi delay after attack 5%), MaxHP +1000.
Saat digunakan bersama Sigrun Shadow Shield, jika total level tempa keduanya 17 atau diatasnya, Efek spesifik untuk Job tertentu +100%
Tipe : Shadow Equipment
Posisi : Shadow Armor Berat : 0
Syarat Lv : 1
Job : Semua Job

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bLuk,1;
bonus bHit,.@r;
bonus bMaxHP,.@r*10;
if (BaseClass == Job_Swordman || BaseClass == Job_Thief || (BaseClass == Job_Taekwon && BaseJob != Job_Soul_Linker)) {
   bonus bBaseAtk,15;
} else if (BaseClass == Job_Merchant || BaseClass == Job_Archer || BaseClass == Job_Gunslinger) {
   bonus bLongAtkRate,3;
} else if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || BaseClass == Job_Ninja || BaseJob == Job_Soul_Linker) {
   bonus bMatk,15;
} else if (BaseClass == Job_Novice || BaseJob == Job_Summoner) {
   bonus bAspdRate,5;
   bonus bMaxHP,1000;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bLuk Gegenstandsbonus
bLuk
Signatur:
bonus bLuk,n;
Beschreibung:
LUK + n
bHit Gegenstandsbonus
bHit
Signatur:
bonus bHit,n;
Beschreibung:
Hit + n
bMaxHP Gegenstandsbonus
bMaxHP
Signatur:
bonus bMaxHP,n;
Beschreibung:
MaxHP + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bLongAtkRate Gegenstandsbonus
bLongAtkRate
Signatur:
bonus bLongAtkRate,n;
Beschreibung:
Increases damage of long ranged attacks by n%
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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