Item Details

Evil Curse Shadow Earring ( S_Evilcurse_Earring )

ID 24658 Evil Curse Shadow Earring
Evil Curse Shadow Earring Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 0 Slots: Nicht angegeben
Typ: Schattenausrüstungsgegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schatten Accessoire Rechts (Ohrring)
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 99 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Equipamento nascido das sombras.
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HP máx. +10 por refino.
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Dano mágico de propriedade Sombrio +3%.
Refino +7 ou mais:
Dano mágico de propriedade Sombrio +3% adicional.
Refino +9 ou mais:
Dano mágico de propriedade Sombrio +4% adicional.
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Conjunto
Greva Sombria Necromante
Brinco Sombrio Necromante
A cada refino de cada peça:
Dano de [Necroexplosão] +1%.
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Conjunto
Malha Sombria de Ceifador
Ignora 40% da DEFM de todas as raças de monstros.
A cada refino do Brinco e da Malha:
Ignora +1% da DEFM de todas as raças de monstros.
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Tipo: Equip. Sombrio
Posição: Aces. Direito
Peso: 0 Nível mín.: 99
Classes: Ceifadores de Almas e evoluções

Dark element magic damage +3%
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Jika tingkat tempa +7 atau lebih

Dark element magic damage +3%
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Jika tingkat tempa +9 atau lebih

Dark element magic damage +4%
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Set Bonus
Evil Curse Shadow Earring
Evil Curse Shadow Pendant
Evil Curse Shadow Shoes

Damage dari skill "Curse Explosion" bertambah sesuai dengan total tingkat tempa set (%).
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Set Bonus
Moonlight Shadow Earring
Soul Reaper Shadow Armor

Bypass MDEF rate All race (Kecuali Player) 40%,
Mengurangi variable casting time (%) setara dengan total tingkat tempa set.
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Jenis : Shadow Equipment
Posisi : Earring
Berat : 0
Syarat Lv : 99
Job : Soul Linker Class

Once upon a time, this earring belonged to a legendary hero. It helps to reveal the owner's hidden talents.
Shadow property damage +3%.
When refined to +7 or higher, additional Shadow property magic damage +3%.
When refined to +9 or higher, additional Shadow property magic damage +4%.
If equipped with Cursed Shadow Earring/Pendant/Boots,
Curse Explosion damage increases by a percentage equal to the sum of the set's refine rate
If equipped with Reaper's Shadow Armor,
Ignores 40% of all enemies' MDEF except player characters; additionally ignores a percentage of MDEF equal to the sum of Cursed Shadow Pendant/Reaper's Shadow Armor refine levels.
Class: Shadow equipment
Location: Earring
Weight: 0
Required Level: 99
Jobs: Soul Linker and subclasses

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bMaxHP,.@r*10;
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Dark,10;
}
else if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_Dark,6;
}
else {
   bonus2 bMagicAtkEle,Ele_Dark,3;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMaxHP Gegenstandsbonus
bMaxHP
Signatur:
bonus bMaxHP,n;
Beschreibung:
MaxHP + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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