Item Details

Sealed Paladin Card ( SLD_Paladin_Card )

ID 27218 Sealed Paladin Card
Sealed Paladin Card Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 1 Slots: Nicht angegeben
Typ: Kartengegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Rüstung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: Nicht angegeben Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: Nicht angegeben Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Nos refinos entre 0 e +14:
-
HP máx. +5%.
Ao receber danos mágicos, 10% de chance de autoconjurar [Crux Magnum] nv.5.
INT base 110 ou mais:
HP máx. +5% adicional.
--------------------------
Refino +15 ou mais:
-
HP máx. +7%.
Ao receber danos mágicos, 10% de chance de autoconjurar [Crux Magnum] nv. 7.
INT base 110 ou mais:
HP máx. +7% adicional.
--------------------------
Tipo: Carta
Equipa em: Armadura
Peso: 1

Memberikan chance casting Level 5 Grand Cross saat pemain menerima physical attack.
MHP + 5%. Tambahan Max HP + 5%, apabila INT pemain 110 atau lebih.
Apabila level tempa equipment +15 atau lebih,
Memberikan chance casting Level 7 Grand Cross saat menerima physical attack.
Bonus Max HP menjadi + 7%. Tambahan Max HP menjadi + 7%, apabila INT pemain 110 atau lebih.
Jenis : Card
Posisi : Armor
Berat : 1

Class: Card
Compounds On: Armor
Weight: 1
Adds a chance of casting Level 5 Grand Cross on the user when receiving a physical attack.
MHP + 5%. Additional Max HP + 5%, if the user's base Int is 110 or higher.
If compounded equipment is refined to +15 or above,
Adds a chance of casting Level 7 Grand Cross on the user when receiving a physical attack.
Max HP + 7% instead. Additional Max HP + 7% instead, if the user's base Int is 110 or higher.

Alle

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Ja
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Ja
Stapelung
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Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
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if (getrefine()<15) {
   bonus5 bAutoSpellWhenHit,"CR_GRANDCROSS",5,1,BF_WEAPON,0;
   bonus bMaxHPrate,(readparam(bInt)>=110) ? 10 : 5;
}
else {
   bonus5 bAutoSpellWhenHit,"CR_GRANDCROSS",7,1,BF_WEAPON,0;
   bonus bMaxHPrate,(readparam(bInt)>=110) ? 14 : 7;
}
Skriptreferenzen
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bonus5 Befehl
bonus5
Signatur:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Beschreibung:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpellWhenHit Gegenstandsbonus
bAutoSpellWhenHit
Signatur:
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i;
Beschreibung:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
readparam Befehl
readparam
Signatur:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Beschreibung:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Beispiel:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bInt Gegenstandsbonus
bInt
Signatur:
bonus bInt,n;
Beschreibung:
INT + n
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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