Item Details

Imuke Upper Shield [1] ( Imuke_Upper_Shield )

ID 28910 Imuke Upper Shield [1]
Imuke Upper Shield [1] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 80 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schild
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 80
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Um escudo desenvolvido por lendários guerreiros espadachins de Amatsu especialmente para combater arqueiros e oponentes que atacam de longe. Dizem que entre suas placas são colocadas pequenas tiras de uma madeira especial, cujo odor é muito apreciado por Besouros-Chifres, animais apreciados pela cultura local da Ilha-Nação.
Resistência a danos físicos a distância +5%.
Refino +5 ou mais:
Resistência a danos físicos a distância +5% adicional.
Refino +7 ou mais:
Resistência a danos físicos a distância +10% adicional.
Refino +9 ou mais:
Resistência a danos físicos a distância +15% adicional.
Conjunto
[Carta Besouro-Chifre]
Anula o efeito da Carta Besouro-Chifre.
Tipo: Escudo
DEF: 80 DEFM: 0
Peso: 80
Nível necessário: 100
Classes: Todas

Sebuah perisai yang dirajut dengan benang sihir yang dapet melindungi penggunanya dari serangan jarak jauh.
Mengurangi serangan yang diterima dari serangan jarak jauh sebesar 5%.
Jika ditempa +5 atau lebih:
Tambahan pengurangan serangan yang diterima dari serangan jarak jauh sebesar 5%
Jika ditempa +7 atau lebih:
Tambahan pengurangan serangan yang diterima dari serangan jarak jauh sebesar 10%
Jika ditempa +9 atau lebih:
Tambahan pengurangan serangan yang diterima dari serangan jarak jauh sebesar 15%
Jika dipakai dengan Horn Card:
Menambah serangan yang diterima dari serangan jarak jauh sebesar 35%
Jenis : Tameng Tk Def : 80
Berat : 80
Level Persyaratan : 100
Untuk Profesi : Semua profesi 3rd job, Kagerou, Oboro, Rebellion

A shield woven from magical thread that specializes in protecting the user from long ranged attacks.
Class: Shield
Defense: 80
Weight: 80
Requires Level: 100
Usable By: All Jobs
Reduces damage taken from long-ranged attacks by 5%.
If upgrade level is +5 or higher,
Reduces damage taken from long-ranged attacks by an additional 5%.
If upgrade level is +7 or higher,
Reduces damage taken from long-ranged attacks by an additional 10%.
If upgrade level is +9 or higher,
Reduces damage taken from long-ranged attacks by an additional 15%.

Set Malus
Enforcer Cape [1]
Imuke Upper Shield [1]
Disables the following effects of Imuke Upper Shield [1], Reduces damage taken from long-ranged attacks by 35%.

Set Malus
Horn Card
Imuke Upper Shield [1]
Disables the following effects of Horn Card, Reduces damage taken from long-ranged attacks by 35%.

A shield woven from magical thread that specializes in protecting the user from long ranged attacks.
Class: Shield
Defense: 80
Weight: 80
Requires Level: 100
Usable By: All Jobs
Reduces damage taken from long-ranged attacks by 5%.
If upgrade level is +5 or higher,
Reduces damage taken from long-ranged attacks by an additional 5%.
If upgrade level is +7 or higher,
Reduces damage taken from long-ranged attacks by an additional 10%.
If upgrade level is +9 or higher,
Reduces damage taken from long-ranged attacks by an additional 15%.

Set Malus
Enforcer Cape[1]
Imuke Upper Shield[1]
Disables the following effects of Imuke Upper Shield[1], Reduces damage taken from long-ranged attacks by 35%.

Set Malus
Horn Card
Imuke Upper Shield[1]
Disables the following effects of Horn Card, Reduces damage taken from long-ranged attacks by 35%.

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
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bonus bLongAtkDef,5;
.@r = getrefine();
if (.@r>=5) {
   bonus bLongAtkDef,5;
}
if (.@r>=7) {
   bonus bLongAtkDef,10;
}
if (.@r>=9) {
   bonus bLongAtkDef,15;
}
Skriptreferenzen
bLongAtkDef Gegenstandsbonus
bLongAtkDef
Signatur:
bonus bLongAtkDef,n;
Beschreibung:
Adds n% damage reduction against ranged physical attacks
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben