Item Details

Bloody Knight's Shield [1] ( Bloody_Knight_Shield_ )

ID 28945 Bloody Knight's Shield [1]
Bloody Knight's Shield [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 80 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schild
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 1 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Escudo gigante usado pelo Cavaleiro Sanguinário.
Emana uma energia maligna.
--------------------------
ATQ da arma +3%.
Dano mágico +3%.
Velocidade de ataque +10%.
Resistência a oponentes de todas as propriedades +7%.
--------------------------
Ao receber danos físicos ou mágicos:
1% de chance de ativar o [efeito A] por 4 segundos.
Ao realizar ataques físicos ou mágicos:
1% de chance de ativar o [efeito B] por 4 segundos.
--------------------------
Refino +7 ou mais:
ATQ e ATQM +10.
Refino +9 ou mais:
Velocidade de ataque +1.
Refino +12 ou mais:
Pós-conjuração -3%.
--------------------------
Efeito A:
Recupera 25 de SP por segundo.
--------------------------
Efeito B:
Recupera 150 de HP por segundo.
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Tipo: Escudo
DEF: 0 DEFM: 0
Peso: 80
Nível necessário: 1
Classes: Todas

Shield yang sangat terkutuk.
Sepertinya sudah tidak ada lagi cara untuk memurnikan shield ini.
_
Menambah Atk speed (mengurangi delay after attack sebesar 10%)
ATK + 3%, MATK + 3%.
Mengurangi serangan yang diterima dari Semua element monster sebesar 7%.
Saat terkena damage, terdapat kemungkinan recovery 25 SP per detik selama 5 detik.
Saat menyerang dengan serangan fisik atau magic, terdapan kemungkinan recovery 150 HP per detik selama 5 detik.
Jika Tingkat tempat +7 atau diatasnya, ATK + 10, MATK + 10.
Jika Tingkat tempat +9 atau diatasnya, ASPD + 1.
Jika Tingkat tempat +12 atau diatasnya, reduce delay after skill -3%.
Jenis : Shield Def : 0
Berat : 80
Syarat Lv : 1
Job : Semua Job

The purification ceremony failed, causing a darker curse of blood.
There seems to be no more way to purify this shield.
_
Increases attack speed (reduces delay after attack by 10%).
ATK + 3%, MATK + 3%.
Reduces damage taken from all properties by 7%.
When receiving damage, has a low chance to recovery 25 SP per second for 5 seconds.
When dealing physical or magical damage, has a low chance to recovery 150 HP per second for 5 seconds.
If refine rate is 7 or higher, ATK + 10, MATK + 10.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 12 or higher, reduces delay after skill by 3%.
Class: Shield
Defense: 0
Weight: 80
Requires Level: 1
Usable By: All Jobs

Account Bound.
Once Bloody Knight shed only the blood of tyrants and tormentors, but over time he became an ordinary murderer.
Perhaps this shield will help you and atone for the sins of the ill-fated knight?
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ASPD +10%.
ATK, MATK +3%.
Reduces damage taken from all properties by 7%.
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Has a chance of activate effect for 5 seconds when recieving damage: restore 25 SP every second.
Has a chance of activate effect for 5 seconds when dealing physical or magical damage: restore 150 HP every second.
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[If refine lv +7 or higher]
ATK, MATK +10
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[If refine lv +9 or higher]
ASPD +1.
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[If refine lv +12 or higher]
Skill delay -3%.
-------------
Class: Shield
Defense: 0
Weight: 80
Required Level: 1
Jobs: All

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bAspdRate,10;
bonus bAtkRate,3;
bonus bMatkRate,3;
bonus2 bSubEle,Ele_All,7;
autobonus2 "{ bonus2 bSPRegenRate,25,1000; }",50,5000;
autobonus "{ bonus2 bHPRegenRate,150,1000; }",50,5000;
.@r = getrefine();
if (.@r>=7) {
   bonus bBaseAtk,10;
   bonus bMatk,10;
}
if (.@r>=9) {
   bonus bAspd,1;
}
if (.@r>=12) {
   bonus bDelayrate,-3;
}
Skriptreferenzen
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bAtkRate Gegenstandsbonus
bAtkRate
Signatur:
bonus bAtkRate,n;
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
bSubEle Gegenstandsbonus
bSubEle
Signatur:
bonus3 bSubEle,e,x,bf;
Beschreibung:
+x% damage reduction against attack element e with trigger criteria bf
bSPRegenRate Gegenstandsbonus
bSPRegenRate
Signatur:
bonus2 bSPRegenRate,n,t;
Beschreibung:
Gain n SP every t milliseconds
bHPRegenRate Gegenstandsbonus
bHPRegenRate
Signatur:
bonus2 bHPRegenRate,n,t;
Beschreibung:
Gain n HP every t milliseconds
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bAspd Gegenstandsbonus
bAspd
Signatur:
bonus bAspd,n;
Beschreibung:
Attack speed + n
bDelayrate Gegenstandsbonus
bDelayrate
Signatur:
bonus bDelayrate,n;
Beschreibung:
Increases skill delay by n%
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Nicht angegeben

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben