Upgrade Bow Guardian Card ( Upd_Bow_Guardian_Card )
| ID 4550 |
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Kaufpreis: 20 zeny | Verkaufspreis: 10 zeny | Gewicht: 1 | Slots: Nicht angegeben | ||||||||||||||||||||||||||||||||||||
| Typ: Kartengegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Waffe | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: Nicht angegeben | Min. Ausrüstungslevel: Nicht angegeben | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: Nicht angegeben | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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Efek hanya berlaku untuk Bow Weapon Type: if bow Class , skill 'arror storm' attack + 50% , CRI + 5, HIT + 5. if bow Class , skill 'arror storm' attack + 50% , CRI + 5, HIT + 5. Alle Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW) == W_BOW) {
bonus2 bSkillAtk,"RA_ARROWSTORM",50;
bonus bCriticalLong,20+(getequiprefinerycnt(EQI_HAND_R)/4);
bonus bHit,5;
bonus bCritical,5;
bonus3 bAutoSpell,"HT_PHANTASMIC",1,100;
}
Skriptreferenzen
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
getiteminfo
Befehl
getiteminfo
Signatur:
Beschreibung:
and return the info set by TYPE argument.
It will return -1 if there is no such item or "" if the aegis item name is requested.
Valid types are:
Returned values and their constants (constant = value),
one can use either the value or the constants for your checks:
Beispiel:
getequipid
Befehl
getequipid
Signatur:
Beschreibung:
on the invoking character or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON (-1) - Item slot that calls this script (In context of item script) - exclusive to getequipid
EQI_ACC_L (0) - Accessory 1
EQI_ACC_R (1) - Accessory 2
EQI_SHOES (2) - Footgear (shoes, boots)
EQI_GARMENT (3) - Garment (mufflers, hoods, manteaux)
EQI_HEAD_LOW (4) - Lower Headgear (beards, some masks)
EQI_HEAD_MID (5) - Middle Headgear (masks, glasses)
EQI_HEAD_TOP (6) - Upper Headgear
EQI_ARMOR (7) - Armor (jackets, robes)
EQI_HAND_L (8) - Left hand (weapons, shields)
EQI_HAND_R (9) - Right hand (weapons)
EQI_COSTUME_HEAD_TOP (10) - Upper Costume Headgear
EQI_COSTUME_HEAD_MID (11) - Middle Costume Headgear
EQI_COSTUME_HEAD_LOW (12) - Lower Costume Headgear
EQI_COSTUME_GARMENT (13) - Costume Garment
EQI_AMMO (14) - Arrow/Ammunition
EQI_SHADOW_ARMOR (15) - Shadow Armor
EQI_SHADOW_WEAPON (16) - Shadow Weapon
EQI_SHADOW_SHIELD (17) - Shadow Shield
EQI_SHADOW_SHOES (18) - Shadow Shoes
EQI_SHADOW_ACC_R (19) - Shadow Accessory 2
EQI_SHADOW_ACC_L (20) - Shadow Accessory 1
Notice that a few items occupy several equipment slots, and if the character is
wearing such an item, 'getequipid' will return its ID number for either slot.
Can be used to check if you have something equipped, or if you haven't got
something equipped:
You can also use it to make sure people don't pass a point before removing an
item totally from them. Let's say you don't want people to wear Legion Plate
armor, but also don't want them to equip if after the check, you would do this:
Beispiel:
bSkillAtk
Gegenstandsbonus
bSkillAtk
Signatur:
Beschreibung:
Increases damage of skill sk by n%
bCriticalLong
Gegenstandsbonus
bCriticalLong
Signatur:
Beschreibung:
Critical + n for normal long ranged attack (won't be shown in status window)
getequiprefinerycnt
Befehl
getequiprefinerycnt
Signatur:
Beschreibung:
slot. For a list of equipment slots see 'getequipid'.
Can be used to check if you have reached a maximum refine value, default for
this is +10:
Beispiel:
bHit
Gegenstandsbonus
bHit
Signatur:
Beschreibung:
Hit + n
bCritical
Gegenstandsbonus
bCritical
Signatur:
Beschreibung:
Critical + n
bAutoSpell
Gegenstandsbonus
bAutoSpell
Signatur:
Beschreibung:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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