Item Details

Capricorn Diadem ( Capricon_Diadem )

ID 5745 Capricorn Diadem
Capricorn Diadem Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 30 Slots: Nicht angegeben
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Oberes Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 3
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 1 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Um magnífico diadema, entalhado de forma segura e confiante para homenagear o 10º signo do Zodíaco, Capricórnio. O rosto da cabra, talhado no diadema, possui garletas, uma das gemas do signo, inscrustadas como olhos. Elas carregam a energia da terra, o elemento do signo, para proteger seu usuário. Além disso, a magia do diadema recompensa aqueles que, com a perseverança comum ao signo, se esforçam para refinar esse elmo zodiacal.
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DES +2.
Resistência a propriedade Terra +5%.
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Refino +7 ou mais:
INT +2.
Refino +8 ou mais:
Conjuração variável -3%.
Refino +9 ou mais:
Efetividade de cura +4%.
Refino +10 ou mais:
Ao receber danos físicos ou mágicos, 0,3% de chance de autoconjurar [Martelo de Thor] nv.5.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 3 DEFM: 5
Peso: 30
Nível necessário: 1
Classes: Todas

Sebuah mahkota yang sangat bagus yang dibuat untuk memperingati tanda Zodiak ke 10, Capricorn sang Kambing. Ditempel batu permata Garnet, lambang dari orang yang lahir di tanda Zodiak ini.
Dex +2, Mdef +5.
Meningkatkan ketahanan terhadap serangan elemen Tanah sebesar 5%
Jika ditempa +7 atau lebih, Int +2.
Jika ditempa +8 atau lebih, mengurangi casting time sebesar 3%.
Jika ditempa +9 atau lebih, meningkatkan efektivitas Skill Heal dan Sanctuary sebesar 4%.
Jika ditempa +10 atau lebih, ketika diserang, ada kemungkinan kecil untuk auto-cast Lv 5 [Hammer Fall].
Class : Headgear Defense : 3
Location: Upper Berat : 30
Required Level : 1
Jobs : All

A magnificent diadem created to pay tribute to the 10th sign of the zodiac, Capricorn the Goat. Attached to the crown is a Garnet gemstone, the birthstone for those born under this sign.
Dex +2, Mdef +5.
Increases resistance to Earth property by 5%.
If refined to 7 or higher, Int +2.
If refined to 8 or higher, decreases casting time by 3%.
If refined to 9 or higher, increases the effectiveness of Heal and Sanctuary skills by 4%.
If refined to 10 or higher, when attacked, has a low chance of auto-casting Lv 5 Hammer Fall.
Class : Headgear
Defense : 3
Location: Upper
Weight : 30
Required Level : 1
Jobs : All

A magnificent diadem created to pay tribute to the 10th sign of the zodiac, Capricorn the Goat.
Attached to the crown is a Garnet gemstone, the birthstone for those born under this sign.
Can be obtained via Arena Coins during 11th PvP season.
Dex +2, Mdef +5.
Increases resistance to Earth property by 5%.
[If refined to 7 or higher]
Int +2
[If refined to 8 or higher]
Decreases casting time by 3%.
[If refined to 9 or higher]
Increases the effectiveness of Heal and Sanctuary skills by 4%.
[If refined to 10]
Has a low chance of casting Lv 5 Hammer Fall when receiving damage.
Class: Headgear
Defense: 3
Location: Upper
Weight: 30
Required Level: 1
Jobs: All

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bDex,2;
bonus bMdef,5;
bonus2 bSubEle,Ele_Earth,5;
.@r = getrefine();
if (.@r>6) {
   bonus bInt,2;
}
if (.@r>7) {
   bonus bVariableCastrate,-3;
}
if (.@r>8) {
   bonus bHealPower2,4;
}
if (.@r>9) {
   bonus5 bAutoSpellWhenHit,"BS_HAMMERFALL",5,30,BF_WEAPON|BF_MAGIC,1;
}
Skriptreferenzen
bDex Gegenstandsbonus
bDex
Signatur:
bonus bDex,n;
Beschreibung:
DEX + n
bMdef Gegenstandsbonus
bMdef
Signatur:
bonus bMdef,n;
Beschreibung:
Equipment MDEF + n
bSubEle Gegenstandsbonus
bSubEle
Signatur:
bonus3 bSubEle,e,x,bf;
Beschreibung:
+x% damage reduction against attack element e with trigger criteria bf
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bInt Gegenstandsbonus
bInt
Signatur:
bonus bInt,n;
Beschreibung:
INT + n
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bHealPower2 Gegenstandsbonus
bHealPower2
Signatur:
bonus bHealPower2,n;
Beschreibung:
Increases heal amount if you are healed by any skills by n%
bonus5 Befehl
bonus5
Signatur:
bonus5 <bonus type>,<val1>,<val2>,<val3>,<val4>,<val5>;
Beschreibung:
These commands are meant to be used in item scripts. They will probably work outside item scripts, but the bonus will not persist for long. They, as expected, refer only to an invoking character. kind in ''.
bAutoSpellWhenHit Gegenstandsbonus
bAutoSpellWhenHit
Signatur:
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i;
Beschreibung:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben