Item Details

Crow Tengu Mask ( Crow_Tengu_Mask )

ID 5933 Crow Tengu Mask
Crow Tengu Mask Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 30 Slots: Nicht angegeben
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Mittleres Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 80 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: Nicht angegeben Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Essa máscara representa um Karasu Tengu, ou Tengu Corvo, uma variação do Tengu de nariz comprido. De acordo com as investigações da jornalista Aia Xameimaru, os Karasu Tengus são os seres místicos mais poderosos de Amatsu. Mas Aia é conhecida por exagerar...
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Dano físico a distância +2%.
Dano físico contra oponentes de todos os Tamanhos +1%.
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FOR base 108 ou mais:
Dano físico a distância +2% adicional.
Dano físico contra oponentes de todos os Tamanhos +1% adicional.
FOR base 120 ou mais:
Dano físico a distância +3% adicional.
Dano físico contra oponentes de todos os Tamanhos +2% adicional.
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Conjunto
[Pergaminho do Tengu]
Dano físico a distância +1% adicional.
Dano físico contra oponentes de todos os Tamanhos +1% adicional.
FOR base 108 ou mais:
Dano físico a distância +1% adicional.
Dano físico contra oponentes de todos os Tamanhos +2% adicional.
FOR base 120 ou mais:
Dano físico a distância +1% adicional.
Dano físico contra oponentes de todos os Tamanhos +3% adicional.
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Tipo: Equip. para Cabeça
Equipa em: Meio
DEF: 0 DEFM: 0
Peso: 3
Nível necessário: 80
Classes: Todas

Penutup wajah ini membawa amarah dari pemilik sebelumnya.
Meningkatkan serangan terhadap monster size Small, Medium dan Large sebesar 1%.
Tambahan peningkatkan serangan terhadap monster size Small, Medium dan Large sebesar 1%. jika STR pengguna 108 atau lebih.
Tambahan peningkatkan serangan terhadap monster size Small, Medium dan Large sebesar 2%. jika STR pengguna 120 atau lebih.
Meningkatkan serangan jarak jauh sebesar 2%
Tambahan peningkatkan serangan jarak jauh sebesar 2%, jika STR pengguna 108 atau lebih.
Tambahan peningkatkan serangan jarak jauh sebesar 3%, jika STR pengguna 120 atau lebih.
Set Bonus
Crow Tengu Mask
Tengu Scroll
Meningkatkan serangan terhadap monster size Small, Medium dan Large sebesar 1%.
Tambahan peningkatkan serangan terhadap monster size Small, Medium dan Large sebesar 2%. jika STR pengguna 108 atau lebih.
Tambahan peningkatkan serangan terhadap monster size Small, Medium dan Large sebesar 3%. jika STR pengguna 120 atau lebih.
Meningkatkan serangan jarak jauh sebesar 1%.
Tambahan peningkatkan serangan jarak jauh sebesar 1%, jika STR pengguna 108 atau lebih.
Tambahan peningkatkan serangan jarak jauh sebesar 1%, jika STR pengguna 120 atau lebih.
Class: Headgear
Position: Middle
Defense: 0
Weight: 30
Requires Level: 80
Usable By: All Jobs^00000

The mask carries the grudge of its previous owner.
Class: Headgear
Position: Middle
Defense: 0
Weight: 30
Requires Level: 80
Usable By: All Jobs
Increases physical damage on Small, Medium and Large size targets by 1%.
Increases physical damage on Small, Medium and Large size targets by an additional 1%, if the users base Str is 108 or higher.
Increases physical damage on Small, Medium and Large size targets by an additional 2%, if the users base Str is 120 or higher.
Increases long-ranged damage on targets by 2%.
Increases long-ranged damage on targets by an additional 2%, if the users base Str is 108 or higher.
Increases long-ranged damage on targets by an additional 3%, if the users base Str is 120 or higher.
Set Bonus
Tengu Crow Mask
Tengu Scroll
Increases physical damage on Small, Medium and Large size targets by 1%.
Increases physical damage on Small, Medium and Large size targets by an additional 2%, if the users base Str is 108 or higher.
Increases physical damage on Small, Medium and Large size targets by an additional 3%, if the users base Str is 120 or higher.
Increases long-ranged damage on targets by 1%.
Increases long-ranged damage on targets by an additional 1%, if the users base Str is 108 or higher.
Increases long-ranged damage on targets by an additional 1%, if the users base Str is 120 or higher.

Animated
Ancient Tengu look like long-nosed people, while young ones are more like birds. Perhaps by wearing this mask you can pass for a Tengu youngling?

Short-ranged physical damage +1%.
Long-ranged physical damage +2%.
If base Strength is 108 or higher, short-ranged physical damage +1% additionally, long-ranged physical damage +2% additionally.
If base Strength is 120 or higher, short-ranged physical damage +2% additionally, long-ranged physical damage +3% additionally.

Class: Headgear
Defense: 0
Location: Middle
Weight: 3
Required Level: 80
Jobs: All

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus2 bAddSize,Size_All,1;
bonus bLongAtkRate,2;
if (readparam(bStr)>=108) {
   bonus2 bAddSize,Size_All,1;
   bonus bLongAtkRate,2;
}
if (readparam(bStr)>=120) {
   bonus2 bAddSize,Size_All,2;
   bonus bLongAtkRate,3;
}
Skriptreferenzen
bAddSize Gegenstandsbonus
bAddSize
Signatur:
bonus2 bAddSize,s,x;
Beschreibung:
+x% physical damage against size s
bLongAtkRate Gegenstandsbonus
bLongAtkRate
Signatur:
bonus bLongAtkRate,n;
Beschreibung:
Increases damage of long ranged attacks by n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
readparam Befehl
readparam
Signatur:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Beschreibung:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Beispiel:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Gegenstandsbonus
bStr
Signatur:
bonus bStr,n;
Beschreibung:
STR + n
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Nein Nicht angegeben 1 Details

Nicht angegeben