Item Details

Bright Mace [2] ( Bright_Mace )

ID 16096 Bright Mace [2]
Bright Mace [2] Buy Price: zeny Sell Price: 0 zeny Weight: 130 Slots: 2
Type: Weapon item. Sub Type: Mace Gender: Both Locations: Weapon
Attack: 210 Magic Attack: Not specified Range: 1 Defense: Not specified
Weapon Level: 4 Armor Level: Not specified Min. Equip Level: 170 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Fourth classes., All Third classes.

Maça que emite um som de tic-tac sempre que atinge um alvo.
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Indestrutível em batalha.
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Conjuração variável -10%.
A cada refino:
ATQ +4.
Refino +9 ou mais:
Dano de [Impacto Psíquico] e [Disparo de Esferas Espirituais] +50%.
Refino +11 ou mais:
ATQ da arma +10%.
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Tipo: Maça
ATQ: 210 ATQM: 0
Peso: 130
Nível da arma: 4
Nível necessário: 170
Classes: Shuras e evoluções

A mace that creates a clear sound every time it hits something.
_
Indestructible, Variable Cast Time -10%
ATK +4 for every upgrade level
+9 Effect: Throw Spirit Sphere and Occult Impaction damage +50%
+11 Effect: ATK +10%
Class: Mace ATK: 210
Weight: 130
Weapon Level: 4
Required Level: 170
Job: Sura Classes

This weapon starts singing each time it hits the aim.
_
Variable Cast Time of all skills -10%, indestructible.
ATK +4 for every refine level of the item.
If refine rate is +9 or higher, Throw Spirit Sphere and Occult Impaction damage +50%.
If refine rate is +11 or higher, ATK +10%.
Weight: 130
Weapon level: 4
Required Level: 170
Jobs: Sura Jobs

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bBaseAtk,4*.@r;
bonus bVariableCastrate,-10;
if (.@r>=9) {
   bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",50;
   bonus2 bSkillAtk,"MO_INVESTIGATE",50;
}
if (.@r>=11)
   bonus bAtkRate,10;
Not specified
Not specified