Item Details

Light of Recovery [1] ( Recovery_Light )

# 1659 Light of Recovery [1]
Light of Recovery [1] Buy: 56000 zeny Sell: 28000 zeny Weight: 40 Slots: 1
Type: Weapon item. Subtype: N/A Gender: Both Locations: Weapon
Attack: 30 M. Attack: 160 Range: 1 Defense: N/A
Weapon Level: 4 Armor Level: N/A Equip Level Min: 110 Equip Level Max: N/A
Refineable: 1 Gradable: N/A Element: Holy Classes: Fourth classes., All Third

Um cajado que serve somente para cura. Seu poder é grande, mas o desgaste do usuário também é.
--------------------------
Indestrutível em batalha.
--------------------------
A cada refino:
Efetividade de cura +6%.
Custo de SP de [Curar] +10.
Custo de SP de [Curatio] +14.
Custo de SP de [Sopro Divino] +12.
--------------------------
Tipo: Cajado
ATQ: 30 ATQM: 160
Peso: 40
Propriedade: Sagrado
Nível da arma: 4
Nível necessário: 110
Classes: Arcebispos e evoluções

A staff developed to increase the potency of recovery skills. It is rumored this healing power comes with increased consumption of mental energy.
Class: One-Handed Staff
Attack: 30
Magic Attack: 160
Property: Holy
Weight: 40
Weapon Level: 4
Requires Level: 110
Usable By: Arch Bishop
Increases the recovery rate of recovery skills by 6% per upgrade level of the item.
Increases SP cost of Heal by 10 per upgrade level of the item.
Increases SP cost of Coluseo Heal by 12 per upgrade level of the item.
Increases SP cost of High Heal by 14 per upgrade level of the item.

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bAtkEle,Ele_Holy;
bonus bUnbreakableWeapon;
.@r = getrefine();
bonus bHealPower,(.@r*6);
bonus2 bSkillUseSP,"AL_HEAL",-(.@r*10);
bonus2 bSkillUseSP,"AB_CHEAL",-(.@r*12);
bonus2 bSkillUseSP,"AB_HIGHNESSHEAL",-(.@r*14);
N/A
N/A