Item Details

Safety Rod [1] ( Safety_Rod )

# 1672 Safety Rod [1]
Safety Rod [1] Buy: zeny Sell: 0 zeny Weight: 50 Slots: 1
Type: Weapon item. Subtype: N/A Gender: Both Locations: Weapon
Attack: 10 M. Attack: 120 Range: 1 Defense: N/A
Weapon Level: 4 Armor Level: N/A Equip Level Min: 36 Equip Level Max: N/A
Refineable: 1 Gradable: N/A Element: Neutral Classes: N/A

Cajado usado como apoio pra manter o equilíbrio e como arma pra surrar os inimigos.
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Indestrutível em batalha.
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INT +2.
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Resistência as raças Humano e Humanoide +5%.
A cada refino a partir do +6 até o +10:
Resistência as raças Humano e Humanoide +1%.
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Ao receber danos físicos corpo a corpo:
2% de chance de autoconjurar [Curar] nv.1 ou no maior nível aprendido.
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Tipo: Cajado
ATQ: 10 ATQM: 120
Peso: 50
Nível da arma: 4
Nível necessário: 36
Classes: Noviços e evoluções

A magic staff that protects its user from the attacks of evil men. It's very popular for children and young women.
Class: One-Handed Staff
Attack: 10
Magic Attack: 120
Property: Neutral
Weight: 50
Weapon Level: 4
Requires Level: 36
Usable By: Acolyte Jobs
Int + 2

Reduces damage taken from Demi-Human race enemies by 5%.
Reduces damage taken from Demi-Human race enemies by an additional 1% per upgrade level of the item past the upgrade level of 5.
Reduces damage taken from Human Player race enemies by 5%.
Reduces damage taken from Human Player race enemies by an additional 1% per upgrade level of the item past the upgrade level of 5.
Adds a 2% chance of casting Level 1 Heal on the user when receiving a physical attack, if a higher level of this skill is known, it will be cast instead.

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bInt,2;
bonus3 bAutoSpellWhenHit,"AL_HEAL",max(1,getskilllv("AL_HEAL")),20;
if (getrefine()>5)
  .@val += getrefine()-5;
bonus2 bSubRace,RC_DemiHuman,5+.@val;
bonus2 bSubRace,RC_Player_Human,5+.@val;
N/A
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N/A