Item Details

Magical Foxtail Staff [2] ( Magical_Foxtail )

# 1692 Magical Foxtail Staff [2]
Magical Foxtail Staff [2] Buy: 100000 zeny Sell: 50000 zeny Weight: 60 Slots: 2
Type: Weapon item. Subtype: N/A Gender: Both Locations: Weapon
Attack: 120 M. Attack: 260 Range: 1 Defense: N/A
Weapon Level: 3 Armor Level: N/A Equip Level Min: 140 Equip Level Max: N/A
Refineable: 1 Gradable: N/A Element: Neutral Classes: N/A

Uma folha com propriedades mágicas. Se manejada da forma certa, pode ser usada para canalizar seus poderes arcanos.
--------------------------
Indestrutível em batalha.
--------------------------
SP máx. +100.
--------------------------
A cada 2 refinos:
SP máx. +1%.
Dano mágico +2%.
--------------------------
Refino +7 ou mais:
ATQ +48. ATQM +104.
--------------------------
A cada refino do +8 ao +10:
ATQ +24 adicional.
ATQM +52 adicional.
--------------------------
Tipo: Cajado
ATQ: 120 ATQM: 260
Peso: 60
Nível da arma: 3
Nível mínimo: 140
Classes: Invocadores

The dragonfly and the foxtail give off mysterious magical synergy in this staff.
Class: One-Handed Staff
Attack: 120
Magic Attack: 260
Property: Neutral
Weight: 60
Weapon Level: 3
Requires Level: 140
Usable By: Doram
Max SP + 100
Max SP + 1% per 2 upgrade levels of the item.
MATK + 2% per 2 upgrade levels of the item.
If upgrade level is +7 or higher,
Increases the base weapon ATK and MATK by 40%.
Increases the base weapon ATK and MATK by an additional 20% per upgrade level of the item past the upgrade level of 7 to a maximum upgrade level of 10.

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bMaxSP,100;
.@r = getrefine();
bonus bMatkRate,2*(.@r/2);
bonus bMaxSPrate,.@r/2;
if (.@r>=7) {
   .@r = min(.@r,10)-7;
   bonus bBaseAtk,(24*.@r)+48;
   bonus bMatk,(52*.@r)+104;
}
bonus bUnbreakableWeapon;
N/A
N/A

N/A