Item Details

Korean Judge's Hat [1] ( Korean_Judge_Hat )

ID 18572 Korean Judge's Hat [1]
Korean Judge's Hat [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 30 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 2
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: Not specified Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um chapéu que tudo vê e a todos julga. Seus poderes são transferidos ao usuário por uma temida aura.
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Conjuração variável -6%.
Velocidade de ataque +6%.
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Refino +7 ou mais:
Resistência as raças Humano e Humanoide +2%.
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Espadachins, Mercadores, Gatunos, Mestres Taekwons, Monges e evoluções; Taekwon:
A cada 2 refinos:
Dano físico +1%.
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Magos, Noviços, Ninjas, Espiritualistas e evoluções:
A cada 2 refinos:
Dano mágico +1%.
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Arqueiros, Justiceiros e evoluções:
A cada refino:
Dano físico a distância +1%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 2 DEFM: 2
Peso: 30
Nível necessário: 1
Classes: Todas

The headdress of a judge from a distant eastern country. If you walk around the city in this hat, people will immediately realize that you're an important figure.
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MDEF +2.
Variable Casting Time -6%.
Attack speed +6%.
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[If refined to +7 or higher]
Resistance: 2%.
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Physical weapon damage +1% per 2 refine rate.
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[When used by Mage, Acolyte, Ninja Jobs and Soul Linker]
MATK +1% per 2 refine rate.
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[When used by Archer, Gunslinger and Rebellion]
Long-range physical weapon damage +1% per refine rate.
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Class: Headgear
Location: Upper
Defense: 2
Weight: 30
Required Level: 1
Jobs: All

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bMdef,2;
bonus bVariableCastrate,-6;
bonus bAspdRate,6;
.@r = getrefine();
if (.@r>6) {
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
}
if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2 || Class == Job_Monk || Class == Job_Champion || Class == Job_Sura || Class == Job_Sura_T)
   bonus2 bAddClass,Class_All,(.@r/2);
if (BaseClass == Job_Mage || BaseClass == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker)
   bonus bMatkRate,(.@r/2);
if (BaseClass == Job_Archer || Class == Job_Gunslinger)
   bonus bLongAtkRate,.@r;
if (vip_status(VIP_STATUS_ACTIVE)) {
   bonus2 bSubRace,RC_DemiHuman,10;
   bonus2 bSubRace,RC_Player_Human,10;
   bonus bAllStats,1;
}
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