Item Details

Bacsojin Hat-LT [1] ( Baksojin_Hat_LT )

ID 400246 Bacsojin Hat-LT [1]
Bacsojin Hat-LT [1] Buy Price: zeny Sell Price: 0 zeny Weight: 40 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 6
Weapon Level: Not specified Armor Level: 2 Min. Equip Level: 150 Max. Equip Level: Not specified
Refineable: 1 Gradable: 1 Element: Neutral Classes: Not specified

Team Lighth own modified Bacsojin doll hat.
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INT +2, DEX +2, SPL +2, CON +2.
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Reduced Variable Casting Time by 10%
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Increases magical damage on Undead race monsters by 10%.
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There's a chance to activate 'Divine Willpower' for 7 seconds,
when doing magical attacks.

'Divine Willpower' effects:
For every refine level, MATK + 35.
When refined +10 or higher, S.MATK + 20.
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When refined +7 or higher,
increases all property magical damage by 15%.
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When refined +9 or higher,
MATK + 10%.
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When refined +11 or higher,
increases all property magical damage by an additional 10%.
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[Grade Bonus]
[Grade D] MATK +5%, SPL +3.
[Grade C] WIS +2, Fixed Casting Time reduced by 0.5 seconds.
[Grade B] S.MATK +3, MRES +20.
[Grade A] S.MATK +7.
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Type : Headgear
Def : 6
Location : Upper
Weight : 40
Armor Level : 2
Required Level : 150
Class : All Jobs

All

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bInt,2;
bonus bDex,2;
bonus bSpl,2;
bonus bCon,2;
bonus bVariableCastrate,-10;
bonus2 bMagicAddRace,RC_Undead,10;
autobonus "{ .@r = getrefine(); bonus bMatk,35*.@r; if (.@r>=10) { bonus bSMatk,20; } }",1,7000,BF_MAGIC;
if (.@r>=7) {
   bonus2 bMagicAtkEle,Ele_All,15;
   if (.@r>=9) {
      bonus bMatkRate,10;
      if (.@r>=11) {
         bonus2 bMagicAtkEle,Ele_All,10;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus bMatkRate,5;
   bonus bSpl,3;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bFixedCast,-500;
      bonus bWis,2;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSMatk,3;
         bonus bMRes,20;
         if (.@g >= ENCHANTGRADE_A) {
            bonus bSMatk,7;
         }
      }
   }
}
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