Military Boots TH [1] ( aegis_470193 )
| ID 470193 |
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Buy Price: zeny | Sell Price: 0 zeny | Weight: 30 | Slots: 1 | ||||||||||||||||||||
| Type: Armor/Garment/Boots/Headgear/Accessory item. | Sub Type: Not specified | Gender: Both | Locations: Shoes | |||||||||||||||||||||
| Attack: Not specified | Magic Attack: Not specified | Range: Not specified | Defense: 20 | |||||||||||||||||||||
| Weapon Level: Not specified | Armor Level: 1 | Min. Equip Level: 100 | Max. Equip Level: Not specified | |||||||||||||||||||||
| Refineable: 1 | Gradable: Not specified | Element: Neutral | Classes: Not specified | |||||||||||||||||||||
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All Not specified
.@r = getrefine();
.@a = getskilllv("NC_AXEBOOMERANG");
.@b = getskilllv("NC_MAGMA_ERUPTION");
.@c = getskilllv("NC_POWERSWING");
bonus bBaseAtk,50;
bonus bAspdRate,10;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus2 bSkillAtk,"NC_AXETORNADO",7*.@a;
bonus2 bSkillAtk,"NC_POWERSWING",15*.@a;
bonus2 bIgnoreDefRaceRate,RC_All,8*.@b;
bonus2 bIgnoreDefRaceRate,RC_Player_Doram,-8*.@b;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,-8*.@b;
if (getskilllv("NC_BOOSTKNUCKLE") < 1) {
bonus bAtkRate,3*.@c;
bonus2 bSubClass,Class_Boss,.@c;
}
if (.@r>=10) {
bonus bBaseAtk,50;
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
}
if (.@r>=12)
bonus bMaxHP,150*(BaseLevel/2);
Not specified Not specified Not specified Not specified |
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