Item Details

Santa Claus Boots [1] ( Santa_Boots )

# 470330 Santa Claus Boots [1]
Santa Claus Boots [1] Buy: zeny Sell: 0 zeny Weight: 50 Slots: 1
Type: Equipment. Subtype: N/A Gender: Both Locations: Shoes
Attack: N/A M. Attack: N/A Range: N/A Defense: 20
Weapon Level: N/A Armor Level: 2 Equip Level Min: 130 Equip Level Max: N/A
Refineable: 1 Gradable: 1 Element: Neutral Classes: N/A

A pair of boots used by a certain Santa Claus.
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MHP + 5%, MSP + 5%.
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For every 2 refine level, ATK + 10, MATK + 10.
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For every 3 refine level, increase physical and magic damage against all race enemies by 3%.
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When refined to +7 or higher, increase melee, long-range physical, and all property magic damage by 10%.
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When refined to +11 or higher, reduce Fixed Casting Time by 0.5 seconds.
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When refined to +13 or higher, when performing physical or magic attack, there's 1% chance to transform into Antonio for 5 seconds.
While transformed, LUK + 200, Drop Rate + 10%, EXP + 10%.
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Set Bonus:
Santa Red Boots [1]
Santa Poring Card

Increase physical and magic damage against Normal class enemies by 18%.
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Set Bonus:
Santa Red Boots [1]
Celine Kimi Card

Increase physical and magic damage against Boss class enemies by 30%.
Ignore physical and magic defense of Boss class enemies by 50%.
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[Grade Bonus]
[Grade D] ATK + 100, MATK + 100.
[Grade C] Reduce Fixed Casting Time by 0.3 seconds.
[Grade B] EXP Gain from Monster + 8%.
[Grade A] Item Drop Rate + 8%.
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Type : Shoes
Def : 20
Weight : 50
Armor Level : 2
Required Level : 130
Class : All Jobs

All

N/A

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@r = getrefine();
.@g = getenchantgrade();
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
bonus bBaseAtk,10*(.@r/2);
bonus bMatk,10*(.@r/2);
bonus2 bAddRace,RC_All,3*(.@r/3);
bonus2 bMagicAddRace,RC_All,3*(.@r/3);
if (.@r>=7) {
   bonus bShortAtkRate,10;
   bonus bLongAtkRate,10;
   bonus2 bMagicAtkEle,Ele_All,10;
   if (.@r>=11) {
       bonus bFixedCast,-500;
       if (.@r>=13) {
            autobonus "{ bonus bLuk,200; bonus2 bDropAddRace,RC_All,10; bonus2 bExpAddRace,RC_All,10; }",10,5000,BF_WEAPON|BF_MAGIC,"{ active_transform 1247,5000; }";
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bBaseAtk,100;
   bonus bMatk,100;
   if (.@g>=ENCHANTGRADE_C) {
       bonus bFixedCast,-300;
       if (.@g>=ENCHANTGRADE_B) {
            bonus2 bExpAddRace,RC_All,8;
            if (.@g>=ENCHANTGRADE_A) {
                bonus2 bDropAddRace,RC_All,8;
            }
       }
   }
}
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