Item Details

Crescent Helm [1] ( Crescent_Helm )

ID 5142 Crescent Helm [1]
Crescent Helm [1] Buy Price: 20 zeny Sell Price: 10 zeny Weight: 300 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear, Middle Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 20
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 50 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Um elmo usado pelos militares de alta patente de Amatsu. Ele parece bem sólido e resistente. O emblema no topo representa a família do usuário. Não que sua família tenha algo a ver com uma lua crescente.
VIT +1, Resistência as raças Humano e Humanoide +5%.
Tipo: Equipamento para a cabeça
Defesa: 8
Equipa em: Topo e Meio
Peso: 300
Nível necessário: 50
Classes: Espadachim e evoluções, Mercadores e evoluções

A sturdy, decorative hat worn by military generals in a far east country.
Class: Headgear
Position: Upper, Middle
Defense: 8
Weight: 300
Requires Level: 50
Usable By: Swordman, Merchant
Vit +1.
Reduce Demihuman monster damage by 5%
Reduce Human Player monster damage by 5%

A sturdy, decorative
hat worn by military
generals in a far
east country. Vit +1.
Reduce Human and Demihuman
monster damage by 5%.
Cannot be Dropped,
or Tradable
Can be placed in Kafra Storage
Class: Headgear
Defense:8
Location: Upper, Mid
Weight: 300
Level Requirement: 50
Jobs: Swordsman and
Merchant Classes

Not specified

Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
bonus bVit,1;
bonus2 bSubRace,RC_DemiHuman,5;
bonus2 bSubRace,RC_Player_Human,5;
Not specified
Not specified