Item Details

Poenitentia Chorda [2] ( Poenitentia_Chorda )

# 570013 Poenitentia Chorda [2]
Poenitentia Chorda [2] Buy: zeny Sell: 0 zeny Weight: 110 Slots: 2
Type: Weapon item. Subtype: N/A Gender: Male Locations: Weapon
Attack: 220 M. Attack: 250 Range: 1 Defense: N/A
Weapon Level: 5 Armor Level: N/A Equip Level Min: 230 Equip Level Max: N/A
Refineable: 1 Gradable: 1 Element: Neutral Classes: Fourth classes.

An instrument filled with the pain of grief.
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MATK + 250.
MATK + 10%.
Increase Metallic Fury damage by 10%.
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For every 2 refine level, increase Reverberation damage by 3%.
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When refined to +7 or higher, reduce variable casting time by 10%.
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When refined to +9 or higher, increase Reverberation damage by additional 30%.
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When refined to +11 or higher, reduce fixed casting time of Reverberation by 0.5 seconds.
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[Grade Bonus]
[Grade D] Increase Metallic Fury damage by additional 5%.
[Grade C] Increase Metallic Fury damage by additional 8%. S.MATK + 1.
[Grade B] Increase Metallic Fury damage by additional 12%. SPL + 1.
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Type : Instrument
Attack : 220
Weight : 110
Weapon Level : 5
Required Level : 230
Class : Troubadour

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Allowed in player purchase shop: Summons monster: Bind On Equip: Stacking restriction in inventory:
Stacking restriction in cart: Stacking restriction in storage: Stacking restriction in guild storage: Can be dropped:
Can be traded: Can be traded with partner: Can be sold to NPC: Can be placed in the cart:
Can be placed in the storage: Can be placed in guild storage: Can be put in a mail: Can be put in an auction:
Delay:
.@g = getenchantgrade();
.@r = getrefine();
bonus bMatkRate,10;
bonus2 bSkillAtk,"TR_METALIC_FURY",10;
bonus2 bSkillAtk,"WM_REVERBERATION",3*(.@r/2);
if (.@r>=7) {
   bonus bVariableCastrate,-10;
   if (.@r>=9) {
      bonus2 bSkillAtk,"WM_REVERBERATION",30;
      if (.@r>=11) {
         bonus2 bSkillFixedCast,"WM_REVERBERATION",-500;
      }
   }
}
if (.@g >= ENCHANTGRADE_D) {
   bonus2 bSkillAtk,"TR_METALIC_FURY",5;
   if (.@g >= ENCHANTGRADE_C) {
      bonus bSMatk,1;
      bonus2 bSkillAtk,"TR_METALIC_FURY",8;
      if (.@g >= ENCHANTGRADE_B) {
         bonus bSpl,1;
         bonus2 bSkillAtk,"TR_METALIC_FURY",12;
      }
   }
}
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