Flame Traps(Flame Trap)
MAX Lv : 5
Acquisition Conditions: Solid Trap 1
Series: Active
Type: Traps
Target : 1 cell ground target
Recovery : AP 1/1/2/2/3
Details : Installs Traps in a 1 cell ground target that periodically inflict fire-attribute Melee Physics damage to targets within a nearby radius.
Attack range and Traps duration increase depending on skill level.
Consumes 2 special alloy Traps when casting.
(Special alloy Traps consumed by Remove Traps, etc. cannot be recovered.)
Damage increases additionally based on the caster's base level and CON.
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[Lv 1] : ATK 850% per turn/Traps Time: 3.0 seconds/range: 3x3Cell
[Lv 2] : ATK 1700% per turn/Traps time: 3.5 seconds/range: 3x3Cell
[Lv 3] : ATK 2550% per turn/Traps Time: 4.0 seconds/range: 5x5Cell
[Lv 4] : ATK 3400% per turn/Traps time: 4.5 seconds/range: 5x5Cell
[Lv 5] : ATK 4250% per turn/Traps Time: 5.0 seconds/range: 7x7Cell