Combo de Objetos Detalles

Combo de Objetos #2019

Tamaño del Combo: 2
Objetos del Combo
Glasses [1]
Glasses_
Mob Scarf
Mob_Scarf
Efecto del Combo
.@a = (readparam(bStr)+readparam(bLuk))/80;
.@b = (readparam(bAgi)+readparam(bVit))/80;
.@c = (readparam(bInt)+readparam(bDex))/80;
bonus bMaxHPrate,5*.@b;
bonus2 bAddClass,Class_All,6*.@a;
bonus bMatk,120*.@c;
bonus bCritical,5*.@a;
bonus bAspdRate,5*.@b;
bonus bVariableCastrate,-3*.@c;
bonus bCritAtkRate,10*.@a;
bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2);
bonus2 bSubRace,RC_Player_Human,((2*.@b)+2);
bonus bHealPower,10*.@c;
Referencias del Script
readparam Comando
readparam
Firma:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Descripción:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Ejemplo:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr Bono de Ítem
bStr
Firma:
bonus bStr,n;
Descripción:
STR + n
bLuk Bono de Ítem
bLuk
Firma:
bonus bLuk,n;
Descripción:
LUK + n
bAgi Bono de Ítem
bAgi
Firma:
bonus bAgi,n;
Descripción:
AGI + n
bVit Bono de Ítem
bVit
Firma:
bonus bVit,n;
Descripción:
VIT + n
bInt Bono de Ítem
bInt
Firma:
bonus bInt,n;
Descripción:
INT + n
bDex Bono de Ítem
bDex
Firma:
bonus bDex,n;
Descripción:
DEX + n
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bAddClass Bono de Ítem
bAddClass
Firma:
bonus2 bAddClass,c,x;
Descripción:
+x% physical damage against class c
bMatk Bono de Ítem
bMatk
Firma:
bonus bMatk,n;
Descripción:
Magical attack power + n
bCritical Bono de Ítem
bCritical
Firma:
bonus bCritical,n;
Descripción:
Critical + n
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bCritAtkRate Bono de Ítem
bCritAtkRate
Firma:
bonus bCritAtkRate,n;
Descripción:
Increases critical damage by +n%
bSubRace Bono de Ítem
bSubRace
Firma:
bonus3 bSubRace,r,x,bf;
Descripción:
+x% damage reduction against race r with trigger criteria bf
bHealPower Bono de Ítem
bHealPower
Firma:
bonus bHealPower,n;
Descripción:
Increases heal amount of all heal skills by n%