Combo de Objetos #2857
Tamaño del Combo: 5
Objetos del Combo
Probation_TH_Sword
Toughen_Time_Keepr_Robe
Toughen_Time_Keeper_Hat
Toughen_Time_Keepr_MT
Toughen_Time_Keepr_Bts
Efecto del Combo
bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,3*(min(100,readparam(bVit))/10); bonus bAspdRate,2*(min(100,readparam(bAgi))/10); bonus bHit,3*(min(100,readparam(bDex))/10); bonus bCritical,3*(min(100,readparam(bLuk))/10);
Referencias del Script
bMaxHPrate
Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate
Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
bAspd
Bono de Ítem
bAspd
Firma:
bonus bAspd,n;
Descripción:
Attack speed + n
bSubEle
Bono de Ítem
bSubEle
Firma:
bonus3 bSubEle,e,x,bf;
Descripción:
+x% damage reduction against attack element e with trigger criteria bf
readparam
Comando
readparam
Firma:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Descripción:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Ejemplo:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bVit
Bono de Ítem
bVit
Firma:
bonus bVit,n;
Descripción:
VIT + n
bAspdRate
Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bAgi
Bono de Ítem
bAgi
Firma:
bonus bAgi,n;
Descripción:
AGI + n
bHit
Bono de Ítem
bHit
Firma:
bonus bHit,n;
Descripción:
Hit + n
bDex
Bono de Ítem
bDex
Firma:
bonus bDex,n;
Descripción:
DEX + n
bCritical
Bono de Ítem
bCritical
Firma:
bonus bCritical,n;
Descripción:
Critical + n
bLuk
Bono de Ítem
bLuk
Firma:
bonus bLuk,n;
Descripción:
LUK + n