Combo de Objetos #4137
Tamaño del Combo: 2
Objetos del Combo
Heros_TriumphantSong
SLD_P_Dark_L_Card_J
Efecto del Combo
bonus bMaxHPrate,25; .@val = readparam(bStr) + readparam(bInt) + readparam(bDex); bonus2 bAddEle,Ele_Neutral,.@val/20; bonus2 bMagicAddEle,Ele_Neutral,.@val/20;
Referencias del Script
bMaxHPrate
Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
readparam
Comando
readparam
Firma:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Descripción:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Ejemplo:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bStr
Bono de Ítem
bStr
Firma:
bonus bStr,n;
Descripción:
STR + n
bInt
Bono de Ítem
bInt
Firma:
bonus bInt,n;
Descripción:
INT + n
bDex
Bono de Ítem
bDex
Firma:
bonus bDex,n;
Descripción:
DEX + n
bAddEle
Bono de Ítem
bAddEle
Firma:
bonus3 bAddEle,e,x,bf;
Descripción:
+x% physical damage against element e with trigger criteria bf
bMagicAddEle
Bono de Ítem
bMagicAddEle
Firma:
bonus2 bMagicAddEle,e,x;
Descripción:
+x% magical damage against element e