Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
2747 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMaxHPrate,5; bonus2 bSubSize,Size_Small,3*(.@r_weapon/2); Detalles
2748 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",4*(.... Detalles
2749 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",4*(.... Detalles
2750 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,5; bonus2 bSkillAtk,"AB_JUDEX",3*(.@r_weap... Detalles
2751 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,5; bonus2 bSkillAtk,"AB_JUDEX",3*(.@r_weap... Detalles
2752 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*(.@r_weapon/2); Detalles
2753 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,30; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",3*(.@r_weapon/2); Detalles
2754 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000; bonus bLongAtkRate,3*(... Detalles
2755 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000; bonus bLongAtkRate,3*(... Detalles
2756 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",3*... Detalles
2757 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",3*... Detalles
2758 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5; bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",3*(.@r_weapon... Detalles
2759 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,5; bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",3*(.@r_weapon... Detalles
2760 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,10; bonus2 bSkillAtk,"RK_IGNITIONBREAK",12*.@r_weapon; Detalles
2761 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus2 bSkillAtk,"RK_SONICWAVE",10*.@r_weapon; Detalles
2762 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-500; bonus2 bSkillAtk,"RK_HUND... Detalles
2763 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1000; bonus2 bSkillAtk,"LG_SHIE... Detalles
2764 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500; bonus2 bSkillAtk,"LG_CANNO... Detalles
2765 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-15; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10*.@r_... Detalles
2766 2 .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Ghost,3; bonus2 bSkillAtk,"WL_SOULEXPANSION",3*... Detalles