Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
2957 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus bMatk,50; if (get... Detalles
2958 2 .@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-15; bonus bBaseAtk,50; if (... Detalles
2959 2 .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_SHOES); bonus bAtkRate,10; if (getequiprefinerycnt(EQI... Detalles
2961 2 bonus bMaxHPrate,15; bonus bMaxSPrate,15; Detalles
2962 2 autobonus "{ bonus bStr,150; }",1,10000,BF_WEAPON; bonus2 bHPLossRate,500,1000; Detalles
2963 2 autobonus "{ bonus bAgi,150; }",1,10000,BF_WEAPON; bonus2 bSPLossRate,50,1000; Detalles
2964 2 bonus2 bMagicAddSize,Size_All,15; bonus bPerfectHitAddRate,10; bonus bMatkRate,10; autobonus "{ bonus2 bMagicAddRace,... Detalles
2965 2 bonus2 bMagicAddSize,Size_All,15; bonus bPerfectHitAddRate,10; bonus bMatkRate,10; autobonus "{ bonus2 bMagicAddRace,... Detalles
2966 2 .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Ghost,.@sum; bonus2... Detalles
2967 2 .@sum = getequiprefinerycnt(EQI_ARMOR)+getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Ghost,.@sum; bonus2... Detalles
2968 2 .@sum = getequiprefinerycnt(EQI_ARMOR); bonus bMatk,(10*.@sum); if (.@sum >= 9) { bonus bVariableCastrate,-5; if (.@s... Detalles
2969 2 .@sum = getequiprefinerycnt(EQI_ARMOR); bonus bMatk,(10*.@sum); if (.@sum >= 9) { bonus bVariableCastrate,-5; if (.@s... Detalles
2970 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-.@r; Detalles
2971 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,6; bonus bDex,2; bonus bVariableCastrate,-.@r; Detalles
2972 2 if (getequiprefinerycnt(EQI_GARMENT) >= 7) { bonus bFlee2,2; } Detalles
2973 2 bonus bCritical,10; if (getequiprefinerycnt(EQI_HEAD_TOP) >= 7) { bonus bCritAtkRate,10; if (getequiprefinerycnt(EQI_... Detalles
2974 2 bonus bMaxSP,20*(getequiprefinerycnt(EQI_HEAD_TOP)/2); Detalles
2975 2 bonus bShortWeaponDamageReturn,(getequiprefinerycnt(EQI_HEAD_TOP)/2); Detalles
2976 2 bonus bVariableCastrate,-10; bonus bFlee2,10; Detalles
2977 2 bonus bVariableCastrate,-10; bonus bFlee2,10; Detalles