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Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
8153 2 bonus bPow,5; bonus bShortAtkRate,8; Detalles
8154 2 bonus bSpl,5; bonus2 bMagicAtkEle,Ele_All,10; Detalles
8155 2 bonus bCon,5; bonus bLongAtkRate,8; Detalles
8156 2 bonus bAspd,1; bonus bDelayrate,-5; Detalles
8157 2 bonus bCRate,5; bonus bCritAtkRate,10; Detalles
8158 2 bonus bRes,20; bonus bMRes,20; bonus bMaxHPrate,5; Detalles
8159 2 bonus2 bSkillCooldown,"DK_DRAGONIC_BREATH",-100; Detalles
8160 2 bonus2 bSkillCooldown,"AG_MYSTERY_ILLUSION",-1000; Detalles
8161 2 bonus2 bSkillCooldown,"MT_MIGHTY_SMASH",-100; Detalles
8162 2 bonus2 bSkillCooldown,"NW_WILD_FIRE",-300; Detalles
8163 2 bonus2 bSkillCooldown,"SS_KAGENOMAI",-200; Detalles
8164 2 autobonus "{ bonus2 bSkillUseSP,\"SS_KAGEGARI\",229; bonus2 bSkillUseSP,\"SS_KAGENOMAI\",189; bonus2 bSkillUseSP,\"SS... Detalles
8165 2 bonus2 bSkillCooldown,"SS_SEKIENHOU",-300; bonus2 bSkillCooldown,"SS_RAIDENPOU",-300; Detalles
8166 2 bonus2 bSkillCooldown,"SH_CHUL_HO_SONIC_CLAW",-200; bonus2 bSkillCooldown,"SH_HOGOGONG_STRIKE",-200; Detalles
8167 2 bonus bAspdRate,6*(min(getequiprefinerycnt(EQI_HAND_L),9)/3); Detalles
8168 2 .@r = getequiprefinerycnt(EQI_HAND_R); bonus bBaseAtk,25*(.@r/3); bonus bMatk,25*(.@r/3); bonus2 bSkillAtk,"NPC_DARKC... Detalles
8169 2 .@type = getiteminfo(getequipid(EQI_COMPOUND_ON), ITEMINFO_VIEW); if (.@type == W_BOOK || .@type == W_STAFF || .@type... Detalles
8170 2 .@a = readparam(bDex); bonus bMatk,10; bonus bVariableCastrate,-2; bonus2 bSubRace,RC_Player_Doram,2; bonus2 bSubRace... Detalles
8171 2 .@a = readparam(bAgi); bonus bBaseAtk,10; bonus bAspdRate,3; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Silen... Detalles
8172 2 bonus bFlee,-100; bonus bPerfectHitAddRate,50; bonus2 bResEff,Eff_Stone,10000; Detalles