| 2424 |
5 |
|
bonus bMatk,20; bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",min(BaseLevel,180)/15; autobonus3 "{ bonus2 ... |
Detalles
|
| 2425 |
5 |
|
bonus bAspd,2; bonus bLongAtkRate,10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",min(BaseLevel,180)/15*2; autobonus3 "{ bon... |
Detalles
|
| 2426 |
5 |
|
bonus bMatk,20; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",min(BaseLevel,180)/15; autobonus... |
Detalles
|
| 2427 |
5 |
|
bonus bMatk,20; bonus bAspd,2; .@i = min(BaseLevel,180)/15*2; bonus2 bSkillAtk,"MG_FIREBOLT",.@i; bonus2 bSkillAtk,"M... |
Detalles
|
| 2428 |
5 |
|
bonus bBaseAtk,20; bonus2 bAddSize,Size_All,10; bonus2 bSkillAtk,"SJ_FULLMOONKICK",min(BaseLevel,180)/15; autobonus3 ... |
Detalles
|
| 2429 |
5 |
|
bonus bBaseAtk,20; bonus bAspd,2; bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",min(BaseLevel,180)/15*2; bonus2 bSkillAtk,"SJ... |
Detalles
|
| 2430 |
5 |
|
bonus bMatk,20; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SP_SWHOO",min(BaseLevel,180)/15; autobonus3 "{ bo... |
Detalles
|
| 2431 |
5 |
|
bonus bMatk,20; bonus bVariableCastrate,-10; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",min(BaseLevel,180)/15*2; autobonus3... |
Detalles
|
| 2432 |
5 |
|
bonus bMatk,20; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SU_CN_METEOR",min(BaseLevel,180)/15*2; autobonus3... |
Detalles
|
| 2433 |
5 |
|
bonus bBaseAtk,20; bonus bDelayrate,-10; bonus2 bSkillAtk,"SU_PICKYPECK",min(BaseLevel,180)/15*2; autobonus3 "{ bonus... |
Detalles
|
| 2434 |
5 |
|
bonus bMaxHPrate,10; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"SR_TIGERCANNON",min(BaseLevel,180)/15; autob... |
Detalles
|
| 2435 |
5 |
|
bonus bMaxSPrate,10; bonus bDelayrate,-15; bonus2 bSkillAtk,"SR_KNUCKLEARROW",min(BaseLevel,180)/15*2; autobonus3 "{ ... |
Detalles
|
| 2436 |
5 |
|
bonus bMatk,20; bonus bDelayrate,-10; bonus2 bSkillAtk,"WM_REVERBERATION",min(BaseLevel,180)/15; autobonus3 "{ bonus2... |
Detalles
|
| 2437 |
5 |
|
bonus bBaseAtk,20; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",mi... |
Detalles
|
| 2438 |
5 |
|
bonus bBaseAtk,20; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",mi... |
Detalles
|
| 2439 |
5 |
|
bonus bMatk,20; bonus bDelayrate,-10; bonus2 bSkillAtk,"WM_REVERBERATION",min(BaseLevel,180)/15; autobonus3 "{ bonus2... |
Detalles
|
| 2440 |
5 |
|
bonus bMatk,20; bonus2 bSkillAtk,"AB_JUDEX",30; bonus2 bSkillAtk,"AB_ADORAMUS",min(BaseLevel,180)/15; autobonus3 "{ b... |
Detalles
|
| 2441 |
5 |
|
bonus bAspd,2; bonus bCritAtkRate,10; bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",min(BaseLevel,180)/15*2; bonus2 bSkillAt... |
Detalles
|
| 2442 |
5 |
|
bonus bAspd,2; bonus bCritAtkRate,10; bonus2 bSkillAtk,"RK_SONICWAVE",min(BaseLevel,180)/15*2; autobonus3 "{ bonus2 b... |
Detalles
|
| 2443 |
5 |
|
bonus bMaxHPrate,10; bonus bDelayrate,-15; .@i = min(BaseLevel,180)/15; bonus2 bSkillAtk,"RK_DRAGONBREATH",.@i; bonus... |
Detalles
|