Combos de Objetos Listar todo

Combos de Objetos

ID Tamaño del Combo Objetos del Combo Efecto del Combo Acciones
216 2 bonus bVariableCastrate,-10; Detalles
217 2 bonus bVariableCastrate,-10; Detalles
218 2 bonus bVariableCastrate,-10; Detalles
219 2 bonus bVariableCastrate,-10; Detalles
220 2 bonus bVariableCastrate,-10; Detalles
221 2 bonus bVariableCastrate,-10; Detalles
222 2 bonus bVariableCastrate,-10; Detalles
223 2 bonus bVariableCastrate,-10; Detalles
224 2 bonus bMatk,getequiprefinerycnt(EQI_HAND_L)*2; Detalles
225 2 bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; Detalles
226 2 .@r = getequiprefinerycnt(EQI_HAND_L)/3; bonus bAspdRate,.@r*6; Detalles
227 2 bonus bDef,2; bonus2 bSubEle,Ele_All,5; Detalles
228 2 bonus2 bAddEffWhenHit,Eff_Blind,500; autobonus2 "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGI... Detalles
229 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r > 5 ? (.@r - 5) * 8 : 0; Detalles
230 2 .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bSkillAtk,"LG_SHIELDPRESS",.@r > 5 ? (.@r - 5) * 8 : 0; Detalles
231 2 .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bSubRace,RC_Insect,10; if (.@r >= 8) { bonus2 bMagicAddRace,RC_Insect,4;... Detalles
232 2 bonus2 bSubSize,Size_Large,5+(getequiprefinerycnt(EQI_HAND_L)*2); Detalles
234 2 bonus bAgi,2; Detalles
235 2 bonus bAgi,2; Detalles
236 2 bonus2 bAddClass,Class_All,10; bonus bStr,2; Detalles