Item Details

Glorious Grenade Launcher ( Krieger_Launcher1 )

ID 13179 Glorious Grenade Launcher
Glorious Grenade Launcher Precio de compra: zeny Precio de venta: 0 zeny Peso: 0 Ranuras: No especificado
Tipo: Objeto de arma. Subtipo: Lanzagranadas Género: Ambos Ubicaciones: Mano_Derecha + Mano_Izquierda
Ataque: 330 Ataque mágico: No especificado Alcance: 9 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 80 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Lança-Granadas fabricada no Reino Maroll.
Indestrutível em batalha.
Dano de [Ataque Triplo] +30%.
Dano físico contra as raças Humanoide e Humano +35%.
Ignora 20% da DEF das raças Humanoide e Humano.
Se refinada em +6 ou mais:
Ignora +5% adicional da DEF das raças Humanoide e Humano.
Ativa [Carniceiro] nv. 1.
Se refinada em +9 ou mais:
Dano de [Mina do Justiceiro] +2% por refino.
Chance de ativar [velocidade de ataque +20%] ao realizar ataques físicos.
[Carniceiro] nv. 1
Aumenta o dano físico contra as raças Humanoide e Humano de acordo com o refino.
Refino +6: 4%.
Refino +7: 9%.
Refino +8: 16%.
Refino +9: 25%.
Refino +10: 36%.
Refino +11: 49%.
Refino +12: 64%.
Refino +13: 81%.
Refino +14: 100%.
Tipo: Lança-Granadas
Ataque: 330
Peso: 0
Nível da Arma: 4
Nível necessário: 80
Classes que utilizam: Justiceiro

A weapon that has been designed specifically for battles against humans.
Account Bound
Class: Grenade Launcher
Attack: 330
Property: Neutral
Weight: 0
Weapon Level: 4
Requires Level: 80
Usable By: Gunslinger Jobs
Increases physical damage on Demi-Human race targets by 35%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 35%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
Increases the damage of Triple Action by 30%.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 1 Slaughter.
If upgrade level is +9 or higher,
Increases the damage of Gunslinger Mine by 3% per upgrade level of the item.
Adds a 20% chance of buffing the user for 20 seconds when performing a physical attack; Aspd + 20%.

Character Bound.
Ignores physical defense of Human and Demihuman enemies +20%.
[Triple Action] damage +30%.
Weapon damage to Human and Demi-Humans by formula +(35%+([refine lv - 4] *[refine lv - 4]))
Indestructible.
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[If refine lv +6]
Physical defense of Human and Demihuman enemies -5%.
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[If refine lv +9]
[Ground Drift] damage +2% for each refine lv.
Has a chance ASPD +20% for 20 sec when attacking.
When using[Spread Attack] adds a chance of inflicting Stun on an enemy.
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[If refine lv +11 and higher]
There are no additions to the characteristics
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Class: Grenade Launcher
Attack: 330
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Gunslinger Jobs

No especificado

Permitido en tienda de compra de jugador: Rama Muerta: Se vincula al equipar: Restricción de apilamiento en inventario:
Puede dropearse: Puede comerciarse: Puede comerciarse con compañero: Puede venderse a NPC:
Puede colocarse en el carrito: Puede colocarse en almacén: Puede colocarse en almacén de guild: Puede ponerse en correo:
Puede ponerse en subasta: Retraso:
bonus2 bAddRace,RC_DemiHuman,35;
bonus2 bAddRace,RC_Player_Human,35;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus2 bSkillAtk,"GS_TRIPLEACTION",30;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
   bonus2 bAddRace,RC_DemiHuman,pow(min(.@r,14)-4,2);
   bonus2 bAddRace,RC_Player_Human,pow(min(.@r,14)-4,2);
   bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
}
if (.@r>8) {
   bonus2 bSkillAtk,"GS_GROUNDDRIFT",.@r * 2;
   bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000;
   autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";
}
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