Item Details

Sealed Maximum Sword [2] ( Sealed_Max_Sword )

ID 13462 Sealed Maximum Sword [2]
Sealed Maximum Sword [2] Precio de compra: zeny Precio de venta: 0 zeny Peso: 150 Ranuras: 2
Tipo: Objeto de arma. Subtipo: Espada de Una Mano Género: Ambos Ubicaciones: Arma
Ataque: 100 Ataque mágico: No especificado Alcance: 1 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Trascendente, Cuarta clases., Todo Trascendente, Todo Tercero

Espada contendo um poder incrível que foi selado.
Será possível conhecer o real poder dela algum dia?
--------------------------
Ao realizar ataques físicos:
10% de chance de autoconjurar [Lanças de Gelo] nv.5.
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HP máx. -1.000.
Refino +7 ou mais:
ATQ +65.
HP máx +500.
Refino +10 ou mais:
ATQ +45 adicional.
HP máx +500 adicional.
Velocidade de ataque +1.
--------------------------
Tipo: Espada
ATQ: 100 ATQM: 0
Peso: 150
Nível da arma: 4
Nível necessário: 100
Classes: Espadachins T., Mercadores T., Gatunos T. e evoluções

Pedang Maximum yang kekuatan luar biasanya tersegel didalamnya.
Tidak akan mudah untuk mengeluarkan kekuatannya.
MHP -1000.
Menambahkan 10% kemungkinan untuk melakukan casting skill Cold Bolt level 5 ke target saat melakukan serangan physical.
Jika tingkat tempa 7 atau lebih, mendapat tambahan Max HP + 500, Atk + 65.
Jika tingkat tempa 10 atau lebih, mendapat tambahan Max HP + 500, Atk + 45, ASPD +1.
Jenis : One-Handed Sword Attack : 100
Berat : 150
Level Weapon : 4
Lv Minimal : 100
Job : Lord Knight Jobs, Master Smith Jobs, Assassin Cross Jobs, Paladin Jobs, Biochemist Jobs, Stalker Jobs.

A maximum sword in which magnificent power is sealed. It will not be easy to draw out it's power.
Class: One-Handed Sword
Attack: 100
Property: Neutral
Weight: 150
Weapon Level: 4
Requires Level: 100
Usable By: Lord Knight Jobs, Master Smith Jobs, Assassin Cross Jobs, Paladin Jobs, Biochemist Jobs, Stalker Jobs
Max HP - 1000
Adds a 10% chance of casting Level 5 Cold Bolt on the target when performing a physical attack.
If upgrade level is +7 or higher,
Max HP + 500
ATK + 65
If upgrade level is +10 or higher,
Max HP + 500
ATK + 45
Aspd + 1

A maximum sword in which magnificent power is sealed. It will not be easy to draw out it's power.
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Max. HP - 1000
Has a chance to cast [Cold Bolt] (Lv 5) when performing physical attack
[If refine Lv 7 or higher]
Max. HP + 500
ATK + 65
[If refine Lv 10 or higher]
Max. HP + 500
ATK + 45
ASPD + 1
-------------
Class: One-Handed Sword
Attack: 100
Property: Neutral
Weight: 150
Weapon Level: 4
Requires Level: 100
Usable By: Lord Knight Jobs, Master Smith Jobs, Assassin Cross Jobs, Paladin Jobs, Biochemist Jobs, Stalker Jobs

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
.@hp = -1000;
bonus3 bAutoSpell,"MG_COLDBOLT",5,100;
if (.@r >= 7) {
   .@atk = 65;
   .@hp += 500;
   if (.@r >= 10) {
      bonus bAspd,1;
      .@atk += 45;
      .@hp += 500;
   }
   bonus bBaseAtk,.@atk;
}
if (.@hp) {
   bonus bMaxHP,.@hp;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bAutoSpell Bono de Ítem
bAutoSpell
Firma:
bonus5 bAutoSpell,sk,y,n,bf,i;
Descripción:
Adds a n/10% chance to cast skill sk of level y when attacking with trigger criteria bf
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspd Bono de Ítem
bAspd
Firma:
bonus bAspd,n;
Descripción:
Attack speed + n
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bMaxHP Bono de Ítem
bMaxHP
Firma:
bonus bMaxHP,n;
Descripción:
MaxHP + n
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Arma 4 4 No especificado Detalles

No especificado