Item Details

Glorious Spear ( Krieger_Onehand_Spear1 )

ID 1426 Glorious Spear
Glorious Spear Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 0 Ranuras: No especificado
Tipo: Objeto de arma. Subtipo: Lanza de Una Mano Género: Ambos Ubicaciones: Arma
Ataque: 130 Ataque mágico: No especificado Alcance: 3 Defensa: No especificado
Nivel de arma: 4 Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 80 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Lança fabricada no Reino Maroll.
Indestrutível em batalha.
Dano físico contra as raças Humanoide e Humano +95%.
Ignora 20% da DEF das raças Humanoide e Humano.
Se refinada em +6 ou mais:
Velocidade de ataque +5%.
Ignora +5% adicional da DEF das raças Humanoide e Humano.
Ativa [Carniceiro] nv. 1.
Se refinada em +9 ou mais:
Velocidade de ataque +5% adicional.
Se equipada por Cavaleiros: chance de autoconjurar [Ferimento Mortal] nv. 2 ao usar [Perfurar].
Se equipada por Templários: chance de autoconjurar [Gloria Domini] nv. 5 ao realizar ataques físicos.
[Carniceiro] nv. 1
Aumenta o dano físico contra as raças Humanoide e Humano de acordo com o refino.
Refino +6: 4%.
Refino +7: 9%.
Refino +8: 16%.
Refino +9: 25%.
Refino +10: 36%.
Refino +11: 49%.
Refino +12: 64%.
Refino +13: 81%.
Refino +14: 100%.
Tipo: Lança de Uma Mão
Ataque: 130
Peso: 0
Nível da Arma: 4
Nível necessário: 80
Classes que utilizam: Espadachim e evoluções

A weapon that has been designed specifically for battles against humans.
Account Bound
Class: One-Handed Spear
Attack: 130
Property: Neutral
Weight: 0
Weapon Level: 4
Requires Level: 80
Usable By: Swordman Jobs
Increases physical damage on Demi-Human race targets by 95%.
Bypass 20% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 95%.
Bypass 20% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Aspd + 10%
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 1 Slaughter.
Crusader Bonus
If upgrade level is +9 or higher,
Adds a 10% chance of casting Level 5 Gloria Domini on the user when performing a physical attack.
Knight Bonus
If upgrade level is +9 or higher,
Adds a 20% chance of casting Level 2 Fatal Wound on the target when using Pierce.

Character Bound.
Ignores physical defense of Human and Demihuman enemies +20%.
Weapon damage to Human and Demi-Humans by formula +(95%+([refine lv - 4] *[refine lv - 4]))
Indestructable
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[If refine lv +6]
Physical defense of Human and Demihuman enemies +5%.
ASPD +10%.
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[If refine lv +9]
Adds a chance of casting Lv 2[Fatal Wound] on the target when using[Pierce] by Knight Jobs
Adds a chance of casting Lv 5[Gloria Domini] on the user when performing a physical attack by Crusader Jobs.
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[If refine lv +15 and higher]
There are no additions to the characteristics
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Class: One-Handed Spear
Attack: 130
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Swordsman Class

No especificado

Permitido en tienda de compra de jugador: Rama Muerta: Se vincula al equipar: Restricción de apilamiento en inventario:
Puede dropearse: Puede comerciarse: Puede comerciarse con compañero: Puede venderse a NPC:
Puede colocarse en el carrito: Puede colocarse en almacén: Puede colocarse en almacén de guild: Puede ponerse en correo:
Puede ponerse en subasta: Retraso:
bonus2 bAddRace,RC_DemiHuman,95;
bonus2 bAddRace,RC_Player_Human,95;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,20;
bonus bUnbreakableWeapon;
.@r = getrefine();
if (.@r>5) {
   bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2);
   bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2);
   bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
   bonus bAspdRate,5;
}
if (.@r>8) {
   if (BaseJob == Job_Knight)
      bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200;
   else if (BaseJob == Job_Crusader)
      bonus3 bAutoSpell,"PA_PRESSURE",5,100;
   bonus bAspdRate,5;
}
No especificado
No especificado