Item Details

Kardui Robe [1] ( Kardui_Robe )

ID 15169 Kardui Robe [1]
Kardui Robe [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 80 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Armadura
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 60
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 90 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Dizem que esse belíssimo manto de tecido etéreo foi usado pelo próprio “Rei das Fadas”, Jun Kardui, líder da Tribo dos Esplêndidos. O tecido, feito de algum tipo especial de seda de Alfheim, parece ajudar a concentrar energia mágica.
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ATQM +10.
Resistência as raças Humano e Humanoide +1%.
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Refino +7 ou mais:
Resistência as raças Humano e Humanoide +2% adicional.
Refino +8 ou mais:
Torna a armadura indestrutível em batalha.
Resistência as raças Humano e Humanoide +2% adicional.
Refino +9 ou mais:
Resistência as raças Humano e Humanoide +2% adicional.
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Conjunto
[Carta Angeling]
Refino +9 ou mais:
Tolerância a Congelamento +100%.
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Conjunto
[Cajado dos Esplêndidos]
A cada refino da arma:
ATQM +3.
Manto com refino +7 ou mais:
A cada refino da arma, ATQM +5 adicional.
Manto com refino +8 ou mais:
A cada refino da arma, ATQM +7 adicional.
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Tipo: Armadura
DEF: 60 DEFM: 5
Peso: 80
Nível necessário: 90
Classes: Todas

Baju yang dipakai oleh Raja bangsa Laphine.
MDEF + 5, MATK + 10.
Damage yang diterima dari Demi Human berkurang 1%.
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Saat level tempa +9 atau lebih, Resist Demi Human 2%.
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Saat level tempa +10 atau lebih, Resist Demi Human 2%, Armor tidak bisa pecah.
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Saat level tempa +11 atau lebih, Resist Demi Human 2%,
dan Saat dipakai dengan Angeling Card, Tidak bisa Beku.
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Saat digunakan dengan Laphine Staff, MATK +3 tiap level tempa weapon.
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Saat level tempa kardui Robe +7 atau lebih, tambahan MATK +8 tiap level tempa Laphine Staff.
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Saat level tempa kardui Robe +8 atau lebih, tambahan MATK +15 tiap level tempa Laphine Staff.
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Jenis : Armor
Def : 60
Berat : 80
Syarat Lv : 90
Job : All Job

A magical robe worn by the king of the Laphine tribe.
Class: Armor
Defense: 60
Property: Neutral
Weight: 80
Requires Level: 90
Usable By: All Jobs
MATK + 10
Mdef + 5
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces damage taken from Human Player race enemies by 1%.

If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
If upgrade level is +8 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
This item is indestructible in battle.
If upgrade level is +9 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.

Set Bonus
Angeling Card
Kardui Robe [1]
If upgrade level is +9 or higher,
Immune to Frozen.

Set Bonus
Kardui Robe [1]
Laphine Staff
MATK + 3 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +7 or higher,
Additional MATK + 5 per upgrade level of Laphine Staff.
If Kardui Robe [1] upgrade level is +8 or higher,
Additional MATK + 7 per upgrade level of Laphine Staff.

A magical robe worn by the king of the Laphine tribe.
Class: Armor
Defense: 60
Property: Neutral
Weight: 80
Requires Level: 90
Usable By: All Jobs
Matk + 10
Mdef + 5
Reduces damage taken from Demi-Human race enemies by 1%.
Reduces damage taken from Human Player race enemies by 1%.

If upgrade level is +7 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
If upgrade level is +8 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.
This item is indestructible in battle.
If upgrade level is +9 or higher,
Reduces damage taken from Demi-Human race enemies by an additional 2%.
Reduces damage taken from Human Player race enemies by an additional 2%.

Set Bonus
Angeling Card
Kardui Robe[1]
If upgrade level is +9 or higher,
Immune to Frozen.

Set Bonus
Kardui Robe[1]
Laphine Staff
Matk + 3 per upgrade level of Laphine Staff.
If Kardui Robe[1] upgrade level is +7 or higher,
Additional Matk + 5 per upgrade level of Laphine Staff.
If Kardui Robe[1] upgrade level is +8 or higher,
Additional Matk + 7 per upgrade level of Laphine Staff.

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMatk,10;
bonus bMdef,5;
bonus2 bSubRace,RC_DemiHuman,1;
bonus2 bSubRace,RC_Player_Human,1;
if (.@r>=7) {
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
}
if (.@r>=8) {
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
   bonus bUnbreakableArmor;
}
if (.@r>=9) {
   bonus2 bSubRace,RC_DemiHuman,2;
   bonus2 bSubRace,RC_Player_Human,2;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMatk Bono de Ítem
bMatk
Firma:
bonus bMatk,n;
Descripción:
Magical attack power + n
bMdef Bono de Ítem
bMdef
Firma:
bonus bMdef,n;
Descripción:
Equipment MDEF + n
bSubRace Bono de Ítem
bSubRace
Firma:
bonus3 bSubRace,r,x,bf;
Descripción:
+x% damage reduction against race r with trigger criteria bf
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bUnbreakableArmor Bono de Ítem
bUnbreakableArmor
Firma:
bonus bUnbreakableArmor;
Descripción:
Armor cannot be damaged/broken by any means
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado