Silver Dragon Plate [1] ( DragonA_Silver )
| ID 15396 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 120 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Armadura | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 110 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 170 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Armadura que contém um imenso poder draconiano acumulado ao longo dos milênios. Armor yang memiliki energi draconic kuat yang sudah tersimpan dalam waktu yang lama. An armor imbued with immense draconic energy accumulated over a long time. Armor that concentrated energy of dragon for a long time. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
bonus bMaxHPrate,15;
bonus bMaxSPrate,15;
bonus bLuk,12;
bonus bCritAtkRate,4*(.@r/2);
bonus bCritical,2*(.@r/2);
bonus2 bAddRace,RC_Dragon,7*(.@r/3);
if (.@r>=11) {
bonus bFixedCast,-200;
bonus2 bAddSize,Size_Medium,10;
bonus2 bAddSize,Size_Large,10;
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bMaxHPrate
Bono de Ítem
bMaxHPrate
Firma:
Descripción:
MaxHP + n%
bMaxSPrate
Bono de Ítem
bMaxSPrate
Firma:
Descripción:
MaxSP + n%
bLuk
Bono de Ítem
bLuk
Firma:
Descripción:
LUK + n
bCritAtkRate
Bono de Ítem
bCritAtkRate
Firma:
Descripción:
Increases critical damage by +n%
bCritical
Bono de Ítem
bCritical
Firma:
Descripción:
Critical + n
bAddRace
Bono de Ítem
bAddRace
Firma:
Descripción:
+x% physical damage against race r
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bFixedCast
Bono de Ítem
bFixedCast
Firma:
Descripción:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bAddSize
Bono de Ítem
bAddSize
Firma:
Descripción:
+x% physical damage against size s
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado No especificado No especificado No especificado No especificado |
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