[Not For Sale] Holy White Cloth [1] ( Comp_Holy_Coat )
| ID 15479 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 100 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Armadura | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 50 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 100 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
bonus bDelayrate,-10;
bonus bMdef,10;
bonus bHealPower,2;
bonus bHealPower2,1;
bonus2 bAddItemGroupHealRate,IG_Potion,1;
if (.@r>=7) {
bonus bHealPower,4;
bonus bHealPower2,2;
bonus2 bAddItemGroupHealRate,IG_Potion,2;
bonus bDef,50;
bonus bUnbreakableArmor;
}
if (.@r>=8) {
bonus bHealPower,6;
bonus bHealPower2,3;
bonus2 bAddItemGroupHealRate,IG_Potion,3;
bonus bDef,100;
}
if (.@r>=9) {
bonus bHealPower2,3;
bonus2 bAddItemGroupHealRate,IG_Potion,3;
bonus bDef,150;
bonus2 bResEff,Eff_Stone,5000;
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bDelayrate
Bono de Ítem
bDelayrate
Firma:
Descripción:
Increases skill delay by n%
bMdef
Bono de Ítem
bMdef
Firma:
Descripción:
Equipment MDEF + n
bHealPower
Bono de Ítem
bHealPower
Firma:
Descripción:
Increases heal amount of all heal skills by n%
bHealPower2
Bono de Ítem
bHealPower2
Firma:
Descripción:
Increases heal amount if you are healed by any skills by n%
bAddItemGroupHealRate
Bono de Ítem
bAddItemGroupHealRate
Firma:
Descripción:
Increases HP recovered by n% for items of item group ig
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bDef
Bono de Ítem
bDef
Firma:
Descripción:
Equipment DEF + n
bUnbreakableArmor
Bono de Ítem
bUnbreakableArmor
Firma:
Descripción:
Armor cannot be damaged/broken by any means
bResEff
Bono de Ítem
bResEff
Firma:
Descripción:
Adds a n/100% tolerance to status eff
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado
No especificado No especificado No especificado No especificado |
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