Item Details

Seraphim Coronet ( SeraphimCoronet )

ID 19138 Seraphim Coronet
Seraphim Coronet Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 30 Ranuras: No especificado
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Equipo de la cabeza medio
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 70 Nivel de Equipamiento (Máx.): No especificado
Refinable: No especificado Graduable: No especificado Elemento: Neutral Clases: No especificado

Um diadema celestial feito em homenagem aos serafins mais inteligentes da deusa Freya. Dizem que ele abençoa usuários mais inteligentes, já que estes anjos prezam bastante as características intelectuais dos humanos.
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FOR +2.
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A cada 8 de INT base:
ATQ +5.
Efetividade de cura +1%.
Conjuração variável +1%.
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INT base 108 ou mais:
ATQ +50.
Efetividade de cura +5%.
Conjuração variável +4%.
INT base 120 ou mais:
ATQ +125 adicional.
Efetividade de cura +10% adicional.
Conjuração variável +6%. adicional
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Tipo: Equip. para Cabeça
Equipa em: Meio
DEF: 0 DEFM: 0
Peso: 30
Nível necessário: 70
Classes: Todas

STR + 2
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Untuk setiap 8 Base INT
ATK +5
Meningkatkan effektifitas dari skill pemulihan sebesar 1%
Variable Cast-time +1%
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Jika BASE INT 108 atau lebih,
ATK +50
Meningkatkan effektifitas dari skill pemulihan sebesar 5%
Variable Cast-time +4%
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Jika BASE INT 120 atau lebih,
ATK +125
Meningkatkan effektifitas dari skill pemulihan sebesar 10%
Variable Cast-time +6%
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Jenis : Middle Headgear
Def : 0
Mdef : 0
Berat : 30
Syarat Lv : 70
Job : Semua Job

A beautiful coronet decorated with seraphim feathers.
Class: Headgear
Position: Middle
Defense: 0
Weight: 30
Requires Level: 70
Usable By: All Jobs
Str + 2

For every 8 base Int,
ATK + 5
Increases the recovery rate of recovery skills by 1%.
Increases the variable casting time of skills by 1%.

If the user's base Int is 108 or higher,
Additional ATK + 50.
Increases the recovery rate of recovery skills by an additional 5%.
Increases the variable casting time of skills by an additional 4%.

If the user's base Int is 120 or higher,
Additional ATK + 125.
Increases the recovery rate of recovery skills by an additional 10%.
Increases the variable casting time of skills by an additional 6%.

Set Bonus
Seraphim Coronet
Seraphim Feather
Increases the recovery rate of recovery skills and recovery items by 5%.
Increases the recovery rate of incoming recovery skills by 5%.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces the variable casting time of Coluseo Heal by 100%.
Immune to Bleed and Chaos.
Reduces the variable casting time of skills by 1% for every 8 base Int.

If the user's base Int is 108 or higher,
Reduces the variable casting time of skills by an additional 4%.
Increases the recovery rate of recovery skills and recovery items by an additional 10%.
Increases the recovery rate of incoming recovery skills by an additional 10%.
Reduces damage taken from Demi-Human race enemies by an additional 2%.

If the user's base Int is 120 or higher,
Reduces the variable casting time of skills by an additional 6%.
Increases the recovery rate of recovery skills and recovery items by an additional 15%.
Increases the recovery rate of incoming recovery skills by an additional 15%.
Reduces damage taken from Demi-Human race enemies by an additional 4%.

A beautiful coronet decorated with seraphim feathers.
Class: Headgear
Position: Middle
Defense: 0
Weight: 30
Requires Level: 70
Usable By: All Jobs
Str + 2

For every 8 base Int,
Atk + 5
Increases the recovery rate of recovery skills by 1%.
Increases the variable casting time of skills by 1%.

If the user's base Int is 108 or higher,
Additional Atk + 50.
Increases the recovery rate of recovery skills by an additional 5%.
Increases the variable casting time of skills by an additional 4%.

If the user's base Int is 120 or higher,
Additional Atk + 125.
Increases the recovery rate of recovery skills by an additional 10%.
Increases the variable casting time of skills by an additional 6%.

Set Bonus
Seraphim Coronet
Seraphim Feather
Increases the recovery rate of recovery skills and recovery items by 5%.
Increases the recovery rate of incoming recovery skills by 5%.
Reduces damage taken from Demi-Human race enemies by 2%.
Reduces the variable casting time of Coluseo Heal by 100%.
Immune to Bleed and Chaos.
Reduces the variable casting time of skills by 1% for every 8 base Int.

If the user's base Int is 108 or higher,
Reduces the variable casting time of skills by an additional 4%.
Increases the recovery rate of recovery skills and recovery items by an additional 10%.
Increases the recovery rate of incoming recovery skills by an additional 10%.
Reduces damage taken from Demi-Human race enemies by an additional 2%.

If the user's base Int is 120 or higher,
Reduces the variable casting time of skills by an additional 6%.
Increases the recovery rate of recovery skills and recovery items by an additional 15%.
Increases the recovery rate of incoming recovery skills by an additional 15%.
Reduces damage taken from Demi-Human race enemies by an additional 4%.

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bStr,2;
.@int = readparam(bInt);
bonus bBaseAtk,(.@int/8)*5;
bonus bHealPower,.@int/8;
bonus bVariableCastrate,.@int/8;
if (.@int>=108) {
   bonus bBaseAtk,50;
   bonus bHealPower,5;
   bonus bVariableCastrate,4;
}
if (.@int>=120) {
   bonus bBaseAtk,125;
   bonus bHealPower,10;
   bonus bVariableCastrate,6;
}
Referencias del Script
bStr Bono de Ítem
bStr
Firma:
bonus bStr,n;
Descripción:
STR + n
readparam Comando
readparam
Firma:
readparam(<parameter number>{,"<character name>"})
readparam(<parameter number>{,<char_id>})
Descripción:
This function will return the specified stat of the invoking character, or, if a character name or character id is specified, of that player. The stat can either be a number or parameter name, defined in ''. Some example parameters: StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight, JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp, BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp All of these also behave as variables, but don't expect to be able to just 'set' them - some will not work for various internal reasons. Example 1: Using this particular information as a function call is not required. Typing this will return the same result: Example 2: You can also use this command to get stat values.
Ejemplo:
// Returns how many status points you haven't spent yet.
mes "Unused status points: " + readparam(9);
mes "Unused status points: " + StatusPoint;
if (readparam(bVit) > 77)
mes "Only people with over 77 Vit are reading this!";
bInt Bono de Ítem
bInt
Firma:
bonus bInt,n;
Descripción:
INT + n
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bHealPower Bono de Ítem
bHealPower
Firma:
bonus bHealPower,n;
Descripción:
Increases heal amount of all heal skills by n%
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No No especificado 1 Detalles

No especificado