Item Details

Black Veil [1] ( Black_Veil_J )

ID 19460 Black Veil [1]
Black Veil [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 50 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Equipo de la cabeza superior
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 2
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): No especificado Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Um véu usado por uma viúva que perder seu marido recentemente.
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Resistência a propriedade Sombrio +10%.
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Resistência a Vampiros +15%.
Dano físico e mágico contra Vampiros +15%.
Refino +7 ou mais:
Resistência a Vampiros +15% adicional.
Dano físico e mágico contra Vampiros +15% adicional.
Refino +8 ou mais:
Resistência a propriedade Sombrio +15% adicional.
Refino +9 ou mais:
Resistência a Vampiros +20% adicional.
Dano físico e mágico contra Vampiros +20% adicional.
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Vampiros afetados:
Conde Drácula, Bomi, Mattiliar, Doce Pesadelo, Morto-Vivo, Zumbi Ilusional, Carniçal Ilusional e Cogumelo Brilhante.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 2 DEFM: 0
Peso: 50
Nível necessário: 130
Classes: Todas

A black veil once said to be worn by a lonesome lady who lost someone dear.
Class: Headgear
Position: Upper
Defense: 2
Weight: 50
Requires Level: 130
Usable By: All Jobs
Hit + 20
Increases physical and magical damage on [Illusion of Vampire] monsters by 15%.
Reduces damage taken from [Illusion of Vampire] monsters by 15%.

If upgrade level is +7 or higher,
Increases physical and magical damage on [Illusion of Vampire] monsters by an additional 15%
Reduces damage taken from [Illusion of Vampire] monsters by an additional 15%

If upgrade level is +8 or higher,
Additional Hit + 30.

If upgrade level is +9 or higher,
Increases physical and magical damage on [Illusion of Vampire] monsters by an additional 20%
Reduces damage taken from [Illusion of Vampire] monsters by an additional 20%

A black veil once said to be worn by a lonesome lady who lost someone dear.
Class: Headgear
Position: Upper
Defense: 2
Weight: 50
Requires Level: 130
Usable By: All Jobs
Hit + 20
Increases physical and magical damage on[Illusion of Vampire] monsters by 15%.
Reduces damage taken from[Illusion of Vampire] monsters by 15%.

If upgrade level is +7 or higher,
Increases physical and magical damage on[Illusion of Vampire] monsters by an additional 15%
Reduces damage taken from[Illusion of Vampire] monsters by an additional 15%

If upgrade level is +8 or higher,
Additional Hit + 30.

If upgrade level is +9 or higher,
Increases physical and magical damage on[Illusion of Vampire] monsters by an additional 20%
Reduces damage taken from[Illusion of Vampire] monsters by an additional 20%

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus2 bSubEle,Ele_Dark,(.@r >= 8 ? 25: 10);
.@bonus = 15;
if (.@r >= 7) {
   .@bonus += 15;
}
if (.@r >= 9) {
   .@bonus += 20;
}
bonus2 bAddRace2,RC2_ILLUSION_VAMPIRE,.@bonus;
bonus2 bSubRace2,RC2_ILLUSION_VAMPIRE,.@bonus;
bonus2 bMagicAddRace2,RC2_ILLUSION_VAMPIRE,.@bonus;
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bSubEle Bono de Ítem
bSubEle
Firma:
bonus3 bSubEle,e,x,bf;
Descripción:
+x% damage reduction against attack element e with trigger criteria bf
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAddRace2 Bono de Ítem
bAddRace2
Firma:
bonus2 bAddRace2,mr,x;
Descripción:
+x% damage against monster race mr
bSubRace2 Bono de Ítem
bSubRace2
Firma:
bonus2 bSubRace2,mr,x;
Descripción:
+x% damage reduction against monster race mr
bMagicAddRace2 Bono de Ítem
bMagicAddRace2
Firma:
bonus2 bMagicAddRace2,mr,x;
Descripción:
+x% magic damage against monster race mr
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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No especificado

No especificado

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado