Item Details

Sage Shadow Armor ( S_Sage_Armor )

ID 24278 Sage Shadow Armor
Sage Shadow Armor Precio de compra: 10 zeny Precio de venta: 5 zeny Peso: 0 Ranuras: No especificado
Tipo: Objeto de Equipamiento Sombra. Subtipo: No especificado Género: Ambos Ubicaciones: Armadura de sombra
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): 1 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Malha usada por baixo da armadura convencional.
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HP máx. +10 por refino.
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Ao usar [Desejo Arcano]:
Ativa um [efeito] por 50 segundos.
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Efeito:
A cada refino:
Velocidade de ataque +1%.
Refino +7 ou mais:
Velocidade de ataque +1.
Refino +9 ou mais:
Velocidade de ataque +1 adicional.
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Conjunto
Greva Sombria de Sábio
Dano mágico +3%.
Conjuração variável de [Fúria da Terra] -40%.
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Tipo: Equip. Sombrio
Posição: Malha
Peso: 0 Nv. mín.: 1
Classes: Todas

Shadow Armor yang dapat dipakai untuk mendapatkan efek defensif jika dipakai secara bersamaan. Bisa juga dipakai satuan, tapi hanya memiliki pertahanan yang kecil.
Jika Auto Spell digunakan, meningkatkan ASPD sesuai dengan tingkat tempa selama 50 detik.
Jika tingkat tempa mencapai 7, ketika menggunakan Auto Spell, ASPD +1.
Jika tingkat tempa mencapai 9, ketika menggunakan Auto Spell, ASPD +1.

Jika digunakan bersamaan dengan Sage Shadow Shoes,
Jika digunakan oleh Sage, MATK + 3%.
Mengurangi variable cast-time dari skill Heaven's Drive sebesar 40%.
Jenis : Shadow Equipment
Posisi : Armor Berat : 0
Lv Minimal : 1
Job : All Job

An armor worn on top of normal armor for additional defense. Can be equipped alone but the defense effect is insignificant
Class: Shadow Armor
Weight: 0
Requires Level: 1
Usable By: All Jobs
When Hindsight is used, increases ASPD rate based on the upgrade level of the item for 50 seconds.
If upgrade level is +7: When Hindsight is used, increases ASPD by 1 for 50 seconds.
If upgrade level is +9: When Hindsight is used, increases ASPD by 1 for 50 seconds.

Sage Shadow Shoes
Reduces the variable cast time of Heaven's Drive by 40%.
When equipped by Sage: MATK +3%.

Account Bound.
Shadow Armor that grants bonuses to the Sage's skills.
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[For each refine lv]
Max HP +10.
When using[Hindsight]:
ASPD +1% for 50 seconds.
[If refine lv 7 or higher]
When using[Hindsight]:
ASPD + 1 for 50 seconds.
[If refine lv 9 or higher]
When using[Hindsight]:
ASPD + 1 for 50 seconds.
-------------
Shadow Set
Sh. Sage Boots24265
Sh. Sage Armor24278
[Heaven's Drive] variable casting time -40%.
MATK +3%.
-------------
Class: Shadow Equipment
Location: Armor
Defense: 0
Weight: 0
Required Lv.: 1
Job: Mage Jobs

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bMaxHP,getrefine()*10;
autobonus3 "{ .@r = getrefine(); if (.@r>=9) { bonus bAspd,2; } else if (.@r>=7) { bonus bAspd,1; } bonus bAspdRate,.@r; }",1000,50000,"SA_AUTOSPELL";
Referencias del Script
bMaxHP Bono de Ítem
bMaxHP
Firma:
bonus bMaxHP,n;
Descripción:
MaxHP + n
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
autobonus3 Comando
autobonus3
Firma:
autobonus3 <bonus script>,<rate>,<duration>,<skill id>,{<other script>};
autobonus3 <bonus script>,<rate>,<duration>,"<skill name>",{<other script>};
Descripción:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage. What these commands do is 'attach' a script to the player which will get executed on attack (or when attacked in the case of autobonus2). Rate is the trigger rate of the script (1000 = 100%). Duration is the time in milliseconds that the bonus will last for since the script has triggered. Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3) The optional argument 'flag' is used to classify the type of attack where the script can trigger (it shares the same flags as the bAutoSpell bonus script): Range criteria: Attack type criteria: Skill criteria: The difference between the optional argument 'other script' and the 'bonus script' is that, the former one triggers only when attacking(or attacked) and the latter one runs on status calculation as well, which makes sure, within the duration, the "bonus" that get lost on status calculation is restored. So, 'bonus script' is technically supposed to accept "bonus" command only. And we usually use 'other script' to show visual effects. In all cases, when the script triggers, the attached player will be the one who holds the bonus. There is currently no way of knowing within this script who was the other character (the attacker in autobonus2, or the target in autobonus and autobonus3). //Grants a 1% chance of starting the state "all stats +10" for 10 seconds when //using weapon or misc attacks (both melee and ranged skills) and shows a special //effect when the bonus is active.
Ejemplo:
BF_SHORT:  Trigger on melee attack
BF_LONG:   Trigger on ranged attack
Default:   BF_SHORT+BF_LONG
BF_WEAPON: Trigger on weapon skills
BF_MAGIC:  Trigger on magic skills
BF_MISC:   Trigger on misc skills
Default:   BF_WEAPON
BF_NORMAL: Trigger on normal attacks
BF_SKILL:  Trigger on skills
default:   If the attack type is BF_WEAPON (only) BF_NORMAL is used,
otherwise BF_SKILL+BF_NORMAL is used.
autobonus "{ bonus bAllStats,10; }",10,10000,BF_WEAPON|BF_MISC,"{ specialeffect2 EF_FIRESPLASHHIT; }";
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspd Bono de Ítem
bAspd
Firma:
bonus bAspd,n;
Descripción:
Attack speed + n
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

Grupo de Objetos Subgrupo Grupo de opción aleatoria Detalles
CLASS_SHADOW_BOX_ARMOR 1 Class Shadow Box Armor Detalles

No especificado

No especificado

No especificado

No especificado