Realized Amdarais Card ( AmdaraisH_Card_J )
| ID 27008 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 1 | Ranuras: No especificado | ||||||||||||||||||||||||||||||||||||
| Tipo: Objeto de carta. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Armadura | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: No especificado | Nivel de Equipamiento (Mín.): No especificado | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: No especificado | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Saat menerima serangan (fisik/magic), ada kemungkinan auto-cast buff "Extra Life" Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine(); bonus bAtkRate,6+.@r; bonus bMatkRate,6+.@r; bonus2 bHPLossRate,666,6000; bonus2 bSPLossRate,66,6000; if (.@r>=9) bonus2 bResEff,Eff_Freeze,10000; Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bAtkRate
Bono de Ítem
bAtkRate
Firma:
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Bono de Ítem
bMatkRate
Firma:
Descripción:
Magical attack power + n%
bHPLossRate
Bono de Ítem
bHPLossRate
Firma:
Descripción:
Lose n HP every t milliseconds
bSPLossRate
Bono de Ítem
bSPLossRate
Firma:
Descripción:
Lose n SP every t milliseconds
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bResEff
Bono de Ítem
bResEff
Firma:
Descripción:
Adds a n/100% tolerance to status eff
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. heal -6666,-666; Referencias del Script
heal
Comando
heal
Firma:
Descripción:
This command will heal a set amount of HP and/or SP on the invoking character.
character and produces no other output whatsoever.
Ejemplo:
No especificado No especificado No especificado
No especificado No especificado No especificado No especificado No especificado |
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